public void CloseRoomClick(GameObject go) { quitRoomRequest.SendRequest(); }
// 退出房间按钮监听 private void OnExitClick() { quitRoomRequest.SendRequest(); }
private void OnCloseClick() { quitRoomRequest.SendRequest(); }
public void OnQuitButtonClick() { PlayClickSound(); quitRoomRequest.SendRequest(); }
private void OnExitClick() { PlayClickSound(); quitRoomRequest.SendRequest(); }
private void OnExitBtnClick() { PlayButtonClickSound(); quitRoomRequest.SendRequest(); }
/// <summary> /// 退出摁钮监听事件 /// </summary> private void OnQuitButtonClick() { //发送退出房间请求 quitRoomRequest.SendRequest(); }
private void OnExitClick()//退出房间按钮 { quitRoomRequest.SendRequest(); }
private void OnCloseBtnClick() { PlayClickSound(); quitRoomRequest.SendRequest(); }
private void ExitAndDeleteRoomButtonClicked() { _quitRoomRequest.SendRequest(); }
private void OnClickBack() { PlayButtonSound(); quitRoomRequest.SendRequest(); }
private void OnExitClick() { PlayClickSound(); exitButtonAnime.enabled = false; quitRoomRequest.SendRequest(); }