public void GameOver()
 {
     killed.text = "You Killed: " + killenemy + " enemy!";
     Restart.SetActive(true);
     Quit.SetActive(true);
     FindObjectOfType <AudioManager>().Play("End");
 }
예제 #2
0
파일: Menu.cs 프로젝트: x3lq/imge2016
 public void options()
 {
     Play.SetActive(false);
     Options.SetActive(false);
     Quit.SetActive(false);
     Replay.SetActive(true);
     MainMenu.SetActive(true);
 }
예제 #3
0
파일: Menu.cs 프로젝트: x3lq/imge2016
 public void play()
 {
     Play.SetActive(false);
     Options.SetActive(false);
     Quit.SetActive(false);
     Standard.SetActive(true);
     TimeTrial.SetActive(true);
     Hatefest.SetActive(true);
     MainMenu.SetActive(true);
 }
 // Update is called once per frame
 private void Start()
 {
     PlayerPrefs.SetInt("EnemyAmount", 0);
     buffOn    = false;
     bufftime  = 0f;
     hp        = maxhp;
     killenemy = 0;
     Restart.SetActive(false);
     Quit.SetActive(false);
     //FindObjectOfType<AudioManager>().Play("Start");
 }
예제 #5
0
 void AllOff()
 {
     New.SetActive(false);
     Load.SetActive(false);
     Setting.SetActive(false);
     About.SetActive(false);
     Quit.SetActive(false);
     _AboutClicked.SetActive(false);
     _SettingClicked.SetActive(false);
     _SettingClicked2.SetActive(false);
     _LoadClicked.SetActive(false);
 }
예제 #6
0
 void Start()
 {
     health = 4;
     Heart1.SetActive(true);
     Heart2.SetActive(true);
     Heart3.SetActive(true);
     Heart4.SetActive(true);
     gameOver.SetActive(false);
     Restart.SetActive(false);
     MainMenu.SetActive(false);
     Quit.SetActive(false);
 }
예제 #7
0
    public void _Quit()
    {
        if (!isActive)
        {
            isActive = true;
            Quit.SetActive(isActive);
        }
        else
        if (isActive)
        {
            isActive = false;

            Quit.SetActive(isActive);
        }
    }
예제 #8
0
    void GameOver()
    {
        //게임 오버
        if (!Stop)
        {
            BirdSound_3.Play();
        }

        Stop = true;
        Floor.GetComponent <Animator>().enabled = false;
        White.SetActive(true);
        Score.gameObject.SetActive(false);
        if (PlayerPrefs.GetInt("BestScore", 0) < int.Parse(Score.text))
        {
            PlayerPrefs.SetInt("BestScore", int.Parse(Score.text));
        }

        if (transform.position.y < -2.55f)
        {
            Quit.SetActive(true);
            Quit.transform.Find("ScoreScreen").GetComponent <Text>().text = Score.text;
            Quit.transform.Find("BestScreen").GetComponent <Text>().text  = PlayerPrefs.GetInt("BestScore").ToString();
        }
    }