예제 #1
0
 public static void deerAI(Monster monster, Quinoa quinoa)
 {
     if (monster.readyForCommand())
     {
         MonsterActionManager.setMoveCommand(monster, EnumUtil.RandomEnumValue<Direction>());
     }
 }
예제 #2
0
        public CaveGenerator(int width, int height, String name, double fillPercentage, int smoothness, Quinoa quinoa)
        {
            header = new RegionHeader(name);
            region = new Region(width, height);
            header.setRegion(region);
            entrance = new RegionExit(width / 2, height / 2, 0, 0, "", ExitDecorator.UP_STAIR);
            exit = new RegionExit(width / 2, (height / 2) + 1, 0, 0, "", ExitDecorator.DOWN_STAIR);
            header.getExits().Add(entrance);
            header.getExits().Add(exit);
            region.setLightingModel(LightingModel.CAVE);
            this.quinoa = quinoa;
            this.fillPercentage = fillPercentage;
            this.smoothness = smoothness;

            chambers = new List<Chamber>();

            //fill with solid rock
            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    region.setTerrain(x, y, new Terrain());
                    region.getTerrain(x, y).setCode(TerrainCode.ROCK);
                }
            }
        }
예제 #3
0
        public MenuScreen(Quinoa quinoa)
        {
            dtm = new DrawManager();
            this.quinoa = quinoa;
            this.savedGameExists = File.Exists(QuinoaActions.SAVED_GAME_FILENAME);

            quinoa.reset();
        }
        private IScreen screen; //currently displayed screen

        #endregion Fields

        #region Constructors

        public formQuinoaWindow()
        {
            InitializeComponent();

            this.Text = (Quinoa.PROGRAM_NAME + " " + Quinoa.VERISON);

            this.Size = new Size(UI_PIXEL_WIDTH, UI_PIXEL_HEIGHT);
            this.quinoa = null;
            graphicsManager = new GraphicsManager();
        }
                                        248549595, 310686993, 388358742, 485448428, 606810535, 758513168, 948141460, 1185176826, 1481471032, 1851838791}; //times 1.25

        #endregion Fields

        #region Methods

        public static void activate(Monster monster, int x, int y, Region region, Quinoa quinoa)
        {
            if(TerrainManager.hasParameter(region.getTerrain(x, y), TerrainParameter.HAS_DOOR))
            {
                DoorCode doorCode = (DoorCode)Enum.Parse(typeof(DoorCode), (TerrainManager.getParameter(region.getTerrain(x, y), TerrainParameter.HAS_DOOR)));
                if(doorCode == DoorCode.CLOSED)
                {
                    region.getTerrain(x, y).getParameters().Add(TerrainParameter.HAS_DOOR, EnumUtil.EnumName<DoorCode>(DoorCode.OPEN));

                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("The door opens.");
                    }
                }
                else if(doorCode == DoorCode.OPEN)
                {
                    region.getTerrain(x, y).getParameters().Add(TerrainParameter.HAS_DOOR, EnumUtil.EnumName<DoorCode>(DoorCode.CLOSED));

                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("The door closes.");
                    }
                }
            }
            else if(TerrainManager.hasParameter(region.getTerrain(x, y), TerrainParameter.HAS_FLOODGATE))
            {
                DoorCode doorCode = (DoorCode)Enum.Parse(typeof(DoorCode), (TerrainManager.getParameter(region.getTerrain(x, y), TerrainParameter.HAS_FLOODGATE)));
                if(doorCode == DoorCode.CLOSED)
                {
                    region.getTerrain(x, y).getParameters().Add(TerrainParameter.HAS_FLOODGATE, EnumUtil.EnumName<DoorCode>(DoorCode.OPEN));

                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("The floodgate opens.");
                    }
                }
                else if(doorCode == DoorCode.OPEN)
                {
                    region.getTerrain(x, y).getParameters().Add(TerrainParameter.HAS_FLOODGATE, EnumUtil.EnumName<DoorCode>(DoorCode.CLOSED));

                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("The floodgate closes.");
                    }
                }
            }
            else
            {
                if(isPlayer(monster))
                {
                    quinoa.getMessageManager().addMessage("Nothing to do there.");
                }
            }
        }
예제 #6
0
 public TownGenerator(int width, int height, String name, int wiggle, double radius, double treeDensity, OverworldCell overworldCell, Quinoa quinoa)
 {
     header = new RegionHeader(name);
     region = new Region(width, height);
     header.setRegion(region);
     header.setName(NameMaker.makeTrivialPlaceName());
     this.wiggle = wiggle;
     this.radius = radius;
     this.treeDensity = treeDensity;
     this.quinoa = quinoa;
     this.overworldCell = overworldCell;
 }
        public ForestGenerator(int width, int height, String name, double treeDensity, Quinoa quinoa)
        {
            header = new RegionHeader(name);
            region = new Region(width, height);
            header.setRegion(region);
            region.setLightingModel(LightingModel.ABOVE_GROUND);
            this.quinoa = quinoa;
            this.treeDensity = treeDensity;

            //fill the forest with grass
            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    region.setTerrain(x, y, new Terrain());
                    region.getTerrain(x, y).setCode(TerrainCode.GRASS);
                }
            }
        }
예제 #8
0
 public static Item containsItem(ItemClass itemClass, int x, int y, Quinoa quinoa)
 {
     foreach(Item tempItem in quinoa.getCurrentRegionHeader().getRegion().getItems())
     {
         if(tempItem.itemClass == itemClass
         && tempItem.x == x && tempItem.y == y)
         {
             return tempItem;
         }
     }
     return null;
 }
예제 #9
0
        public static void burn(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            bool dropAsh = false;

            //Look for items on this squares and remove them
            foreach(Item tempItem in quinoa.getCurrentRegionHeader().getRegion().getItems())
            {
                if(tempItem.x == x && tempItem.y == y)
                {
                    switch(tempItem.itemClass)
                    {
                        case ItemClass.LOG: dropAsh=true; break;
                        default: dropAsh= false; break;
                    }
                    tempItem.RemoveObject();
                }
            }

            //Examine terrain features
            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_TREE))
            {
                terrain.getParameters().Remove(TerrainParameter.HAS_TREE);
                if(RandomNumber.RandomDouble() < 0.125)
                {
                    dropAsh = true;
                }
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_DOOR))
            {
                terrain.getParameters().Remove(TerrainParameter.HAS_DOOR);
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_SIGN))
            {
                terrain.getParameters().Remove(TerrainParameter.HAS_SIGN);
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_MUSHROOM_SPORES))
            {
                terrain.getParameters().Remove(TerrainParameter.HAS_MUSHROOM_SPORES);
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_CLOVER))
            {
                terrain.getParameters().Remove(TerrainParameter.HAS_CLOVER);
            }

            switch(terrain.getCode())
            {
                case TerrainCode.GRASS:
                if(RandomNumber.RandomDouble() < 0.98)
                {
                    terrain.setCode(TerrainCode.FERTILE_LAND);
                    terrain.getParameters().Add(TerrainParameter.GROW_COUNTER, TerrainManager.GRASS_GROW_COUNT+"");

                    if(RandomNumber.RandomDouble() < 0.001)
                    {
                        int cloverCount = (int)(RandomNumber.RandomDouble() * (TerrainManager.CLOVER_GROW_COUNT / 4)) + TerrainManager.CLOVER_GROW_COUNT;
                        terrain.getParameters().Add(TerrainParameter.HAS_CLOVER, cloverCount+"");
                    }
                    else
                    {
                        if(RandomNumber.RandomDouble() < 0.001)
                        {
                            MushroomSporeCode msc = EnumUtil.RandomEnumValue<MushroomSporeCode>();
                            terrain.getParameters().Add(TerrainParameter.HAS_MUSHROOM_SPORES, EnumUtil.EnumName<MushroomSporeCode>(msc));
                        }
                    }

                }
                else
                {
                    terrain.setCode(TerrainCode.DIRT);
                }
                break;

                default:
                //Do nothing, does not burn
                break;

            }

            if(dropAsh)
            {
                Item ash = new Item();
                ash.itemClass = ItemClass.ASH;
                ash.setPosition(x, y);
                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(ash);
            }
        }
예제 #10
0
        public static bool wetable(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_DOOR))
            {
                DoorCode doorCode = (DoorCode)Enum.Parse(typeof(DoorCode),TerrainManager.getParameter(terrain, TerrainParameter.HAS_DOOR));
                return (doorCode == DoorCode.OPEN);
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_FLOODGATE))
            {
                DoorCode doorCode = (DoorCode)Enum.Parse(typeof(DoorCode), TerrainManager.getParameter(terrain, TerrainParameter.HAS_FLOODGATE));
                if(doorCode == DoorCode.OPEN)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }

            switch(terrain.getCode())
            {
                case TerrainCode.PATH:
                case TerrainCode.DIRT:
                case TerrainCode.GRASS:
                case TerrainCode.STONE_FLOOR:
                case TerrainCode.FERTILE_LAND:
                case TerrainCode.STREAM_BED:
                return true;

                case TerrainCode.STONE_WALL:
                case TerrainCode.ROCK:
                default:
                return false;
            }
        }
        public static void executePickupCommand(Monster monster, MonsterCommand command, Quinoa quinoa)
        {
            bool pickedUpAtLeastOneItem = false;
            Region region = quinoa.getCurrentRegionHeader().getRegion();
            foreach(Item tempItem in region.getItems())
            {
                if(tempItem.x == monster.x
                && tempItem.y == monster.y
                && !tempItem.ShouldBeRemoved)
                {
                    if(monster.inventory.stackItem(tempItem))
                    {
                        //Item stacked on current item
                        tempItem.RemoveObject();
                        pickedUpAtLeastOneItem = true;

                        if(isPlayer(monster))
                        {
                            quinoa.getMessageManager().addMessage("Got " + EnumUtil.EnumName<ItemClass>(tempItem.itemClass) + ".");
                        }
                    }
                    else
                    {
                        if(!monster.inventory.Full)
                        {
                            monster.inventory.addItem((Item)tempItem.CopyObject());
                            tempItem.RemoveObject();
                            pickedUpAtLeastOneItem = true;

                            if(isPlayer(monster))
                            {
                                quinoa.getMessageManager().addMessage("Got " + EnumUtil.EnumName<ItemClass>(tempItem.itemClass) + ".");
                            }
                        }
                        else
                        {
                            if(isPlayer(monster))
                            {
                                quinoa.getMessageManager().addMessage("Can't carry any more.");
                                pickedUpAtLeastOneItem = true;
                            }
                        }
                    }
                }
            }

            if(!pickedUpAtLeastOneItem)
            {
                if(isPlayer(monster))
                {
                    quinoa.getMessageManager().addMessage("Nothing to pick up there.");
                }
            }
        }
예제 #12
0
        private int width; //Width of the current region

        #endregion Fields

        #region Constructors

        public LightMap(Quinoa quinoa)
        {
            this.quinoa = quinoa;
        }
예제 #13
0
        public static void mine(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            switch(terrain.getCode())
            {
                case TerrainCode.ROCK:
                terrain.setCode(TerrainCode.STONE_FLOOR);

                if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_MINERALS))
                {
                    int mineralCode = Int32.Parse(TerrainManager.getParameter(terrain, TerrainParameter.HAS_MINERALS));
                    switch(mineralCode)
                    {
                        case 1:
                        if(RandomNumber.RandomDouble() > 0.5)
                        {
                            Item gem = new Item();
                            gem.itemClass = ItemClass.AMETHYST;
                            gem.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(gem);
                        }
                        else
                        {
                            //do nothing
                        }
                        break;

                        case 2:
                        if(RandomNumber.RandomDouble() > 0.5)
                        {
                            Item gem = new Item();
                            gem.itemClass = ItemClass.SAPPHIRE;
                            gem.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(gem);
                        }
                        else
                        {
                            Item gem = new Item();
                            gem.itemClass = ItemClass.EMERALD;
                            gem.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(gem);
                        }
                        break;

                        case 3:
                        if(RandomNumber.RandomDouble() > 0.33)
                        {
                            Item gem = new Item();
                            gem.itemClass = ItemClass.RUBY;
                            gem.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(gem);
                        }
                        else
                        {
                            Item gem = new Item();
                            gem.itemClass = ItemClass.DIAMOND;
                            gem.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(gem);
                        }
                        break;

                    }
                }

                break;

                case TerrainCode.STONE_FLOOR:
                terrain.setCode(TerrainCode.STREAM_BED);
                break;

                case TerrainCode.STREAM_BED:
                if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_DRAIN))
                {
                    terrain.getParameters().Remove(TerrainParameter.HAS_DRAIN);
                }
                else
                {
                    terrain.getParameters().Add(TerrainParameter.HAS_DRAIN, TerrainManager.DRAIN_RATE+"");
                }
                break;

                default:
                //do nothing
                break;
            }
        }
예제 #14
0
        public static int fuelsFire(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            if(containsItem(ItemClass.LOG, x, y, quinoa) != null)
            {
                return 10;
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_TREE))
            {
                return 2;
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_DOOR))
            {
                return 1;
            }

            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_SIGN))
            {
                return 1;
            }

            switch(terrain.getCode())
            {
                default:
                return 0;
            }
        }
예제 #15
0
        public void addCaveBranch(RegionHeader topLevel, int topX, int topY, int depth, Quinoa quinoa)
        {
            CaveGenerator lastGen = null;

            for(int deep=0; deep < depth; deep++)
            {
                int width = 80 + (int)(RandomNumber.RandomDouble() * 40);
                int height = 80 + (int)(RandomNumber.RandomDouble() * 40);
                int chamberCount = 3 + (int)(RandomNumber.RandomDouble() * 4);
                int smoothness = (int)(RandomNumber.RandomDouble() * 2);
                double fillPercentage = 0.45 + (RandomNumber.RandomDouble() * 0.20);

                CaveGenerator caveGen = new CaveGenerator(width, height, topLevel.getId() + "-cave" + deep, fillPercentage, smoothness, quinoa);
                caveGen.addChamber(new Chamber(5,5,caveGen.region.getWidth() - 10,caveGen.region.getHeight() - 10, ChamberType.OPEN));
                for(int i=0; i < chamberCount; i++)
                {
                    int caveX = 5 + (int)(RandomNumber.RandomDouble() * (caveGen.region.getWidth() - 41));
                    int caveY = 5 + (int)(RandomNumber.RandomDouble() * (caveGen.region.getHeight() - 41));

                    ChamberType type = ChamberType.NULL;
                    if(RandomNumber.RandomDouble() < 0.20)
                    {
                        type = ChamberType.MUSHROOM;
                    }
                    else
                    {
                        type = ChamberType.FLOODED;
                    }
                    caveGen.addChamber(new Chamber(caveX,caveY,(int)(RandomNumber.RandomDouble() * 20) + 10,(int)(RandomNumber.RandomDouble() * 20) + 10, type));
                }
                caveGen.smoothWater();
                caveGen.placeExits();
                caveGen.addTorches();
                caveGen.addMinerals(deep+1);

                if(deep == depth - 1)
                {
                    caveGen.addTreasure();
                    this.caveBottomIDs.Add(caveGen.header.getId());
                }

                caveGen.header.setName("Cave (level " + (deep + 1) + ")");
                caveGen.header.setRegion(caveGen.region);
                caveGen.header.storeRegion(true);

                if(deep == 0)
                {
                    caveGen.getEntrance().setDx(topX);
                    caveGen.getEntrance().setDy(topY+1);
                    caveGen.getEntrance().setDestinationRegionID(topLevel.getId());

                    topLevel.getExits().Add(new RegionExit(topX,topY,caveGen.getEntrance().getX(),caveGen.getEntrance().getY()+1,caveGen.header.getId(), ExitDecorator.CAVE));
                }
                else
                {
                    caveGen.getEntrance().setDx(lastGen.exit.getX());
                    caveGen.getEntrance().setDy(lastGen.exit.getY()+1);
                    caveGen.getEntrance().setDestinationRegionID(lastGen.header.getId());

                    lastGen.exit.setDx(caveGen.entrance.getX());
                    lastGen.exit.setDy(caveGen.entrance.getY()+1);
                    lastGen.exit.setDestinationRegionID(caveGen.header.getId());

                    if(deep == depth-1)
                    {
                        caveGen.header.setName("Cave (bottom level)");
                        caveGen.header.getExits().Remove(caveGen.exit);
                    }
                }

                quinoa.getMap().addRegionHeader(caveGen.header);

                lastGen = caveGen;
            }
        }
예제 #16
0
 /**
  * Create a path finder
  *
  * @param heuristic The heuristic used to determine the search order of the map
  * @param map The map to be searched
  * @param maxSearchDistance The maximum depth we'll search before giving up
  * @param allowDiagMovement True if the search should try diagonal movement
  */
 public PathFinder(Quinoa quinoa, IHeuristic heuristic)
 {
     this.heuristic = heuristic;
     this.quinoa = quinoa;
 }
        public static void monsterKilled(Monster killer, Monster victim, Quinoa quinoa)
        {
            String playerFeedback="The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " is gone.";

            //Give experience
            MonsterActionManager.giveExperience(killer, victim.stats.getExperienceGiven(), quinoa);

            //Drop items
            foreach(Item tempItem in victim.inventory.getItems())
            {
                Item newItem = (Item)tempItem.CopyObject();
                newItem.setPosition(victim.x, victim.y);
                newItem.itemState = ItemState.GROUND;
                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(newItem);
            }

            //Any monster specific items
            switch(victim.monsterCode)
            {
                case MonsterCode.HUMAN:
                break;

                case MonsterCode.GHOST:
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " fades away...";
                break;

                case MonsterCode.SPONGE:
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " crumbles.";
                break;

                case MonsterCode.SLIME:
                for(int i=0; i < 2; i++)
                {
                    Monster newMon = new Monster();
                    newMon.monsterCode = MonsterCode.SMALL_SLIME;
                    MonsterActionManager.initialize(newMon);
                    newMon.setPosition(victim.x + RandomNumber.RandomInteger(5) - 2, victim.y + RandomNumber.RandomInteger(5) - 2);
                    quinoa.getActions().addMonster(newMon);
                }
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " splits!";
                break;

                case MonsterCode.SMALL_SLIME:
                for(int i=0; i < 2; i++)
                {
                    Monster newMon = new Monster();
                    newMon.monsterCode = MonsterCode.TINY_SLIME;
                    MonsterActionManager.initialize(newMon);
                    newMon.setPosition(victim.x + RandomNumber.RandomInteger(7) - 4, victim.y + RandomNumber.RandomInteger(7) - 4);
                    quinoa.getActions().addMonster(newMon);
                }
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " splits!";
                break;

                case MonsterCode.TINY_SLIME:
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " evaporates!";
                break;

                case MonsterCode.DEER:
                case MonsterCode.PIG:
                playerFeedback = "The " + EnumUtil.EnumName<MonsterCode>(victim.monsterCode) + " collapses.";
                break;

                default:
                break;
            }

            //Inform plyer
            if(killer.ID.Equals(MonsterActionManager.PLAYER_ID))
            {
                quinoa.getMessageManager().addMessage(playerFeedback);
            }
        }
        public static void leaveWaterTrail(Monster monster, Quinoa quinoa, double strength)
        {
            Terrain terrain = quinoa.getCurrentRegionHeader().getRegion().getTerrain(monster.x, monster.y);

            //leave water trails
            if (RandomNumber.RandomDouble() > (1.0 - strength))
            {
                if(TerrainManager.wetable(terrain, monster.x, monster.y, quinoa))
                {
                    if(terrain.getWater() < 3)
                    {
                        terrain.setWater(terrain.getWater()+1);
                    }
                }
            }
        }
        public static void giveExperience(Monster monster, int amount, Quinoa quinoa)
        {
            monster.stats.setExperience(monster.stats.getExperience() + amount);

            //check for level up
            int startLevel = monster.stats.getLevel();
            int endLevel = monster.stats.getLevel();
            for(int i=0; i < xpLevels.Length; i++)
            {
                if(monster.stats.getExperience() >= xpLevels[i])
                {
                    endLevel = (i + 1);
                }
            }

            if(endLevel > startLevel && startLevel != MonsterStats.MAX_LEVEL)
            {
                monster.stats.setLevel(endLevel);
                monster.stats.setAvailableStatPoints(monster.stats.getAvailableStatPoints() + ((endLevel - startLevel) * MonsterStats.STAT_POINTS_PER_LEVEL ));
                monster.stats.setCurrentHealth(monster.stats.getMaxHP());

                if(isPlayer(monster))
                {
                    quinoa.getMessageManager().addMessage("Level up!");
                    quinoa.getUI().getScreen().displayDialog();
                }
            }
        }
        public static void executeItemVerbCommand(Monster monster, MonsterCommand command, Quinoa quinoa)
        {
            Item item = monster.inventory.getItem(command.getParameter("itemID"));
            ItemVerb verb = (ItemVerb)Enum.Parse(typeof(ItemVerb), command.getParameter("verb"));
            Region region = quinoa.getCurrentRegionHeader().getRegion();
            int x = Int32.Parse(command.getParameter("x"));
            int y = Int32.Parse(command.getParameter("y"));
            bool removeItem=false;
            if(item != null)
            {
                switch(verb)
                {
                    case ItemVerb.EAT:
                    foreach(ItemAttribute attribute in item.attributes)
                    {
                        if(attribute.type == ItemAttributeType.NUTRITION)
                        {
                            double nutrition = Double.Parse(attribute.parameter);
                            monster.stats.setCurrentHunger(monster.stats.getCurrentHunger() - nutrition);
                            if(monster.stats.getCurrentHunger() < 0)
                            {
                                monster.stats.setCurrentHunger(0.0);
                            }

                            if(isPlayer(monster))
                            {
                                quinoa.getMessageManager().addMessage("Ate " + EnumUtil.EnumName<ItemClass>(item.itemClass) + ".");
                            }
                        }

                        if(attribute.type == ItemAttributeType.HEALS)
                        {
                            double points = Double.Parse(attribute.parameter);
                            monster.stats.setCurrentHealth(monster.stats.getCurrentHealth() + points);
                            if(monster.stats.getCurrentHealth() > monster.stats.getMaxHP())
                            {
                                monster.stats.setCurrentHealth(monster.stats.getMaxHP());
                            }

                            if(isPlayer(monster))
                            {
                                if(points >= 0)
                                {
                                    quinoa.getMessageManager().addMessage("You feel better.");
                                }
                                else
                                {
                                    quinoa.getMessageManager().addMessage("You feel worse.");
                                }
                            }
                        }
                    }
                    removeItem = true;
                    break;

                    case ItemVerb.PLACE:
                    removeItem = MonsterActionManager.place(monster, item, x, y, region, quinoa);
                    break;

                    case ItemVerb.USE:
                    removeItem = use(monster, item, x, y, region, quinoa);
                    break;

                }

                if(removeItem)
                {
                    if(item.stackSize > 1)
                    {
                        item.stackSize = item.stackSize - 1;
                    }
                    else
                    {
                        item.RemoveObject();
                    }
                }
            }
            else
            {
                //Non-item verbs
                switch(verb)
                {
                    case ItemVerb.ACTIVATE:
                    MonsterActionManager.activate(monster, x, y, region, quinoa);
                    break;

                    case ItemVerb.TALK:
                    if(isPlayer(monster))
                    {
                        quinoa.getActions().talk(x, y);
                        quinoa.getActions().showDialog();
                    }
                    break;

                    case ItemVerb.LOOK:
                    if(isPlayer(monster))
                    {
                        quinoa.getActions().look(x, y);
                        quinoa.getActions().showDialog();
                    }
                    break;

                    case ItemVerb.TRADE:
                    if(isPlayer(monster))
                    {
                        quinoa.getActions().trade(x, y);
                    }
                    break;

                    case ItemVerb.SLEEP:
                    Item terrainItem = region.getItem(x, y);

                    if(terrainItem != null)
                    {
                        foreach(ItemAttribute ia in terrainItem.attributes)
                        {
                            if(ia.type == ItemAttributeType.SLEEPS_FOR)
                            {
                                int hours = Int32.Parse(ia.parameter.Split(new char[]{' '})[0]);
                                monster.setPosition(x, y);
                                monster.sleeping = Quinoa.TICKS_PER_SECOND * 60 * 60 * hours;
                                break;
                            }
                        }
                    }

                    if(TerrainManager.hasParameter(region.getTerrain(x, y), TerrainParameter.HAS_BED))
                    {
                        int hours = 4;
                        monster.setPosition(x, y);
                        monster.sleeping = Quinoa.TICKS_PER_SECOND * 60 * 60 * hours;
                    }
                    else
                    {
                        if(isPlayer(monster))
                        {
                            quinoa.getMessageManager().addMessage("You can't sleep there.");
                        }
                    }
                    break;
                }
            }
        }
        public static void executeUnequipCommand(Monster monster, MonsterCommand command, Quinoa quinoa)
        {
            String itemID = command.getParameter("itemID");
            Item itemToEquip = monster.inventory.getItem(itemID);

            //Find the slot that the item is equiped in
            ItemSlot equipSlot = ItemSlot.NULL;
            foreach (ItemSlot tempSlot in Enum.GetValues(typeof(ItemSlot)).Cast<ItemSlot>())
            {
                Item testItem = monster.inventory.getItem(tempSlot);
                if(testItem != null && testItem.ID.Equals(itemID))
                {
                    equipSlot = tempSlot;
                }
            }

            if(equipSlot != ItemSlot.NULL)
            {
                if(!monster.inventory.Full)
                {
                    Item newItem = (Item)itemToEquip.CopyObject();
                    monster.inventory.equipItem(null, equipSlot);
                    if(!monster.inventory.stackItem(newItem))
                    {
                        monster.inventory.addItem(newItem);
                    }

                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("Unequiped " + EnumUtil.EnumName<ItemClass>(newItem.itemClass) + ".");
                    }
                }
                else
                {
                    if(isPlayer(monster))
                    {
                        quinoa.getMessageManager().addMessage("No space to unequip that.");
                    }
                }
            }
        }
예제 #22
0
        public static void dig(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            //check for graves
            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_GRAVE))
            {
                GraveCode gc = (GraveCode)Enum.Parse(typeof(GraveCode), TerrainManager.getParameter(terrain, TerrainParameter.HAS_GRAVE));
                if(gc == GraveCode.NORMAL && RandomNumber.RandomDouble() < TerrainManager.GRAVE_ROB_CHANCE)
                {
                    Item reward = ItemManager.getTreasure(RandomNumber.RandomDouble());
                    reward.setPosition(x, y);
                    quinoa.getCurrentRegionHeader().getRegion().getItems().Add(reward);
                }

                //open the grave
                terrain.getParameters().Add(TerrainParameter.HAS_GRAVE, EnumUtil.EnumName<GraveCode>(GraveCode.BROKEN));

                //drop bones
                Item bones = new Item();
                bones.itemClass = ItemClass.BONES;
                bones.setPosition(x, y);
                bones.itemState = ItemState.GROUND;
                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(bones);

                return;
            }

            switch(terrain.getCode())
            {
                case TerrainCode.GRASS:
                terrain.setCode(TerrainCode.DIRT);
                break;

                case TerrainCode.DIRT:
                terrain.setCode(TerrainCode.STONE_FLOOR);
                break;

                case TerrainCode.STREAM_BED:
                if(!TerrainManager.hasParameter(terrain, TerrainParameter.HAS_DRAIN))
                {
                    if(!TerrainManager.hasParameter(terrain, TerrainParameter.HAS_SPRING))
                    {
                        terrain.getParameters().Add(TerrainParameter.HAS_SPRING, TerrainManager.SPRING_RATE+"");
                    }
                    else
                    {
                        terrain.getParameters().Remove(TerrainParameter.HAS_SPRING);
                    }
                }
                break;

                default:
                //Do nothing, can not dig
                break;

            }
        }
예제 #23
0
        public static bool flammable(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            //See if the area is wet
            if(terrain.getWater() > 0)
            {
                return false;
            }

            if(containsItem(ItemClass.LOG, x, y, quinoa) != null)
            {
                return true;
            }

            switch(terrain.getCode())
            {
                case TerrainCode.PATH:
                case TerrainCode.DIRT:
                case TerrainCode.STONE_WALL:
                case TerrainCode.STONE_FLOOR:
                case TerrainCode.FERTILE_LAND:
                case TerrainCode.ROCK:
                case TerrainCode.STREAM_BED:
                default:
                return false;

                case TerrainCode.GRASS:
                return true;
            }
        }
예제 #24
0
        public void initializePlayer(Quinoa quinoa)
        {
            quinoa.setPlayer(new Monster());
            quinoa.getPlayer().monsterCode = MonsterCode.HUMAN;
            quinoa.getPlayer().ID = MonsterActionManager.PLAYER_ID;
            quinoa.getPlayer().setPosition(50, 50);

            Item boots = new Item();
            boots.itemClass = ItemClass.BOOTS;
            quinoa.getPlayer().inventory.addItem(boots);

            Item jacket = new Item();
            jacket.itemClass = ItemClass.JACKET;
            quinoa.getPlayer().inventory.addItem(jacket);

            Item axe = new Item();
            axe.itemClass = ItemClass.AXE;
            quinoa.getPlayer().inventory.addItem(axe);

            Item pickaxe = new Item();
            pickaxe.itemClass = ItemClass.PICKAXE;
            quinoa.getPlayer().inventory.addItem(pickaxe);

            Item flapjacks = new Item();
            flapjacks.itemClass = ItemClass.FLAPJACKS;
            flapjacks.stackSize = 4;
            quinoa.getPlayer().inventory.addItem(flapjacks);

            Item lantern = new Item();
            lantern.itemClass = ItemClass.LANTERN;
            quinoa.getPlayer().inventory.addItem(lantern);

            Item hat = new Item();
            hat.itemClass = ItemClass.HAT;
            quinoa.getPlayer().inventory.addItem(hat);

            Item torch = new Item();
            torch.itemClass = ItemClass.TORCH;
            torch.stackSize = 25;
            quinoa.getPlayer().inventory.addItem(torch);

            Item bucket = new Item();
            bucket.itemClass = ItemClass.BUCKET;
            quinoa.getPlayer().inventory.addItem(bucket);

            Item shovel = new Item();
            shovel.itemClass = ItemClass.SHOVEL;
            quinoa.getPlayer().inventory.addItem(shovel);

            Item tent = new Item();
            tent.itemClass = ItemClass.TENT;
            quinoa.getPlayer().inventory.addItem(tent);

            Item ash = new Item();
            ash.itemClass = ItemClass.ASH;
            ash.stackSize = 35;
            quinoa.getPlayer().inventory.addItem(ash);

            Item corn = new Item();
            corn.itemClass = ItemClass.CORN;
            corn.stackSize = corn.maxStackSize;
            quinoa.getPlayer().inventory.addItem(corn);

            Item cornSeed = new Item();
            cornSeed.itemClass = ItemClass.CORN_SEED;
            cornSeed.stackSize = 10;
            quinoa.getPlayer().inventory.addItem(cornSeed);

            Item pumpkin = new Item();
            pumpkin.itemClass = ItemClass.PUMPKIN;
            pumpkin.stackSize = 1;
            quinoa.getPlayer().inventory.addItem(pumpkin);

            Item pumpkinSeed = new Item();
            pumpkinSeed.itemClass = ItemClass.PUMPKIN_SEED;
            pumpkinSeed.stackSize = 10;
            quinoa.getPlayer().inventory.addItem(pumpkinSeed);

            Item floodgate = new Item();
            floodgate.itemClass = ItemClass.FLOODGATE;
            floodgate.stackSize = floodgate.maxStackSize;
            quinoa.getPlayer().inventory.addItem(floodgate);

            Item mop = new Item();
            mop.itemClass = ItemClass.MOP;
            mop.stackSize = mop.maxStackSize;
            quinoa.getPlayer().inventory.addItem(mop);
        }
예제 #25
0
        //Grow crops on this tile
        public static void growCrops(Terrain terrain, int x, int y, Quinoa quinoa)
        {
            if(TerrainManager.hasParameter(terrain, TerrainParameter.HAS_SEED))
            {
                if(quinoa.getLightMap().getCalc(x, y) >= TerrainManager.PLANT_LIGHT_LEVEL_MIN)
                {
                    SeedType seedType = (SeedType)Enum.Parse(typeof(SeedType), TerrainManager.getParameter(terrain, TerrainParameter.HAS_SEED));
                    switch(seedType)
                    {
                        case SeedType.CORN:
                        terrain.getParameters().Remove(TerrainParameter.HAS_SEED);
                        terrain.getParameters().Add(TerrainParameter.GROW_COUNTER, TerrainManager.GRASS_GROW_COUNT+"");

                        if(quinoa.getCurrentRegionHeader().getRegion().getItem(x, y) == null)
                        {
                            if(RandomNumber.RandomDouble() < 0.50)
                            {
                                Item cornSeed = new Item();
                                cornSeed.itemClass = ItemClass.CORN_SEED;
                                cornSeed.stackSize = RandomNumber.RandomInteger(9) + 1;
                                cornSeed.setPosition(x, y);
                                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(cornSeed);
                            }

                            Item corn = new Item();
                            corn.itemClass = ItemClass.CORN;
                            corn.stackSize = RandomNumber.RandomInteger(3) + 1;
                            corn.setPosition(x, y);
                            quinoa.getCurrentRegionHeader().getRegion().getItems().Add(corn);
                        }
                        break;

                        case SeedType.PUMPKIN:
                        //reset the counter
                        terrain.getParameters().Add(TerrainParameter.GROW_COUNTER, (TerrainManager.PUMPKIN_GROW_COUNT / 2)+"");

                        //chance to produce a pumpkin
                        if(quinoa.getCurrentRegionHeader().getRegion().getItem(x, y) == null)
                        {
                            if(RandomNumber.RandomDouble() < TerrainManager.PUMPKIN_PRODUCTION_RATE)
                            {
                                Item pumpkinSeed = new Item();
                                pumpkinSeed.itemClass = ItemClass.PUMPKIN_SEED;
                                pumpkinSeed.stackSize = RandomNumber.RandomInteger(3) + 1;
                                pumpkinSeed.setPosition(x, y);
                                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(pumpkinSeed);

                                Item pumpkin = new Item();
                                pumpkin.itemClass = ItemClass.PUMPKIN;
                                pumpkin.stackSize = 1;
                                pumpkin.setPosition(x, y);
                                quinoa.getCurrentRegionHeader().getRegion().getItems().Add(pumpkin);
                            }
                        }
                        break;
                    }
                }
            }
            else
            {
                //no seeds, just grow grass
                terrain.getParameters().Remove(TerrainParameter.GROW_COUNTER);
                terrain.setCode(TerrainCode.GRASS);

                if (RandomNumber.RandomDouble() < TerrainManager.TREE_REGROWTH_RATE)
                {
                    terrain.getParameters().Add(TerrainParameter.HAS_TREE, EnumUtil.EnumName<TreeCode>(TerrainManager.getRandomTree()));
                }
            }
        }
예제 #26
0
        public void placeBrother(Quinoa quinoa)
        {
            String caveID = caveBottomIDs[RandomNumber.RandomInteger(caveBottomIDs.Count)];

            RegionHeader header = quinoa.getMap().getRegionHeaderByID(caveID);
            header.recallRegion();

            Position pos = new Position();
            List<Position> tempPos = MapGenerator.getTerrainPositions(TerrainCode.STONE_FLOOR, header.getRegion(), false);
            if (tempPos.Count > 0)
            {
                pos = tempPos[RandomNumber.RandomInteger(tempPos.Count)];
            }

            Monster monster = new Monster();
            monster.monsterCode = MonsterCode.HUMAN;
            MonsterActionManager.initialize(monster);
            monster.role = MonsterRole.BROTHER;
            monster.setPosition(pos.x, pos.y);

            Item lantern = new Item();
            lantern.itemClass = ItemClass.LANTERN;
            monster.inventory.equipItem(lantern, ItemSlot.BELT_1);

            header.getRegion().getMonsters().Add(monster);

            header.storeRegion(true);
        }
예제 #27
0
        public static void step(Terrain terrain, int x, int y, Region region, Quinoa quinoa)
        {
            //moss is destroyed if stepped upon
            if(TerrainManager.hasParameter(region.getTerrain(x, y), TerrainParameter.HAS_MOSS))
            {
                region.getTerrain(x, y).getParameters().Remove(TerrainParameter.HAS_MOSS);

                if(RandomNumber.RandomDouble() < MOSS_DROP_RATE)
                {
                    Item moss = new Item();
                    moss.itemClass = ItemClass.MOSS;
                    moss.setPosition(x, y);
                    moss.itemState = ItemState.GROUND;
                    region.getItems().Add(moss);
                }
            }
        }
예제 #28
0
 public AdventureScreen(Quinoa quinoa)
 {
     dtm = new DrawManager();
     this.quinoa = quinoa;
     this.tileOffsetX = 0;
     this.tileOffsetY = 0;
     this.targetX = 0;
     this.targetY = 0;
     this.targetMaxDistance = 1;
     this.inventoryTargetX = 0;
     this.inventoryTargetY = 0;
     this.tradeTargetX = 0;
     this.tradeTargetY = 0;
     this.characterIndex = 0;
     this.targetY = 0;
     this.mapSelectAction = MapSelectAction.VERB;
     this.mode = AdventureScreenMode.MAP;
     this.lastHungerStatus = "";
     this.verb = ItemVerb.NULL;
     this.verbItem = null;
     this.verbIndex = 0;
     this.tradeMonster = null;
     this.tradePageIsPlayer = true;
     this.regionCycleCounter = Quinoa.REGION_CYCLE_FREQUENCY;
 }
예제 #29
0
        public override void generate(Quinoa quinoa)
        {
            //Fill the overworld cell array
            int owWidth = quinoa.getMap().getOverworldWidth();
            int owHeight = quinoa.getMap().getOverworldHeight();
            OverworldCell[,] owc = quinoa.getMap().getOverworldCells();
            for(int x=0; x < owWidth; x++)
            {
                for(int y=0; y < owHeight; y++)
                {
                    owc[x,y] = new OverworldCell();
                }
            }

            //choose a random spot to be town, set as cross
            int townX = owWidth / 2 + ((int)(RandomNumber.RandomDouble() * 3) - 1);
            int townY = owHeight / 2 + ((int)(RandomNumber.RandomDouble() * 3) - 1);
            owc[townX,townY].cellType = CellType.MAIN_TOWN;
            owc[townX,townY].nExit = true;
            owc[townX,townY].eExit = true;
            owc[townX,townY].sExit = true;
            owc[townX,townY].wExit = true;

            //generate paths recursively
            this.addPathBranch(townX-1, townY, owWidth, owHeight, owc, 0, 2, 7);
            this.addPathBranch(townX+1, townY, owWidth, owHeight, owc, 0, 2, 7);
            this.addPathBranch(townX, townY-1, owWidth, owHeight, owc, 0, 2, 7);
            this.addPathBranch(townX, townY+1, owWidth, owHeight, owc, 0, 2, 7);

            //generate regions for each overworld cell
            for(int x=0; x < owWidth; x++)
            {
                for(int y=0; y < owHeight; y++)
                {
                    if(owc[x,y].cellType == CellType.MAIN_TOWN)
                    {
                        TownGenerator townGen = new TownGenerator(100, 100, "main", 3, 0.75, 0.01, owc[x,y], quinoa);
                        townGen.generate();
                        owc[x,y].header = townGen.header;
                        townGen.header.storeRegion(true);
                        this.addCaveBranch(townGen.header, 14, 14, 3 + (int)(RandomNumber.RandomDouble() * 3), quinoa);
                        quinoa.getMap().addRegionHeader(owc[x,y].header);
                    }
                    else if(owc[x,y].cellType == CellType.TOWN)
                    {
                        TownGenerator townGen = new TownGenerator(100, 100, "town" + RandomNumber.RandomUUID().ToString(), 3, 0.75, 0.01, owc[x,y], quinoa);
                        townGen.generate();
                        owc[x,y].header = townGen.header;
                        townGen.header.storeRegion(true);
                        quinoa.getMap().addRegionHeader(owc[x,y].header);
                    }
                    else if(owc[x,y].cellType == CellType.FOREST)
                    {
                        String forestName = "forest" + RandomNumber.RandomUUID().ToString();

                        int depthCount = 0;
                        int depthTotal = 0;
                        if(owc[x,y].nExit)
                        {
                            depthCount++;
                            depthTotal = depthTotal + owc[x,y-1].depth;
                        }
                        if(owc[x,y].eExit)
                        {
                            depthCount++;
                            depthTotal = depthTotal + owc[x + 1,y].depth;
                        }
                        if(owc[x,y].sExit)
                        {
                            depthCount++;
                            depthTotal = depthTotal + owc[x,y+1].depth;
                        }
                        if(owc[x,y].wExit)
                        {
                            depthCount++;
                            depthTotal = depthTotal + owc[x-1,y].depth;
                        }

                        depthTotal = depthTotal + owc[x,y].depth;
                        depthCount = depthCount + 1;

                        double treeDensity = 0.01 + ((depthTotal / depthCount) * 0.02);
                        if(treeDensity > 0.55)
                        {
                            treeDensity = 0.55;
                        }
                        ForestGenerator forGen = new ForestGenerator(100, 100, forestName, treeDensity, quinoa);
                        double waterDensity = 0.15 + (RandomNumber.RandomDouble() * 0.35);
                        if(waterDensity > 0.65)
                        {
                            waterDensity = 0.65;
                        }
                        forGen.addWater(waterDensity, 4);
                        forGen.generate(owc[x,y].nExit, owc[x,y].eExit, owc[x,y].sExit, owc[x,y].wExit);
                        forGen.addSprings();
                        forGen.header.setName("Forest");
                        owc[x,y].header = forGen.header;

                        //add cave branches if only one exit is present
                        int exitCount = 0;
                        if(owc[x,y].nExit) {exitCount++;}
                        if(owc[x,y].eExit) {exitCount++;}
                        if(owc[x,y].sExit) {exitCount++;}
                        if(owc[x,y].wExit) {exitCount++;}
                        if(exitCount == 1 && RandomNumber.RandomDouble() < 0.50)
                        {
                            this.addCaveBranch(owc[x,y].header, owc[x,y].header.getRegion().getWidth() / 2, owc[x,y].header.getRegion().getHeight() / 2, 2 + (int)(RandomNumber.RandomDouble() * (depthTotal / depthCount)), quinoa);
                        }

                        forGen.header.storeRegion(true);
                        quinoa.getMap().addRegionHeader(owc[x,y].header);
                    }
                }
            }

            //connect exits
            for(int x=0; x < owWidth; x++)
            {
                for(int y=0; y < owHeight; y++)
                {
                    if(owc[x,y].header != null)
                    {
                        if(owc[x,y].nExit && y > 0)
                        {
                            this.connectExits(owc[x,y], owc[x,y-1], Direction.N);
                        }
                        if(owc[x,y].sExit && y < owHeight-1)
                        {
                            this.connectExits(owc[x,y], owc[x,y+1], Direction.S);
                        }
                        if(owc[x,y].eExit && x < owWidth-1)
                        {
                            this.connectExits(owc[x,y], owc[x+1,y], Direction.E);
                        }
                        if(owc[x,y].wExit && x > 0)
                        {
                            this.connectExits(owc[x,y], owc[x-1,y], Direction.W);
                        }
                    }
                }
            }

            //place the brother
            this.placeBrother(quinoa);

            this.initializePlayer(quinoa);
        }
        public static void executeMoveCommand(Monster monster, MonsterCommand command, Quinoa quinoa)
        {
            Region region = quinoa.getCurrentRegionHeader().getRegion();
            Direction direction = (Direction) Enum.Parse(typeof(Direction), command.getParameter("direction"));
            monster.facing = direction;

            int newX = monster.x;
            int newY = monster.y;

            switch(direction)
            {
                case Direction.N: newY--; break;
                case Direction.NE: newY--; newX++; break;
                case Direction.NW: newY--; newX--; break;
                case Direction.S: newY++; break;
                case Direction.SE: newY++; newX++; break;
                case Direction.SW: newY++; newX--; break;
                case Direction.E: newX++; break;
                case Direction.W: newX--; break;
            }

            if(newX >= 0 && newX < region.getWidth()
            && newY >= 0 && newY < region.getHeight())
            {
                Terrain tmpTerrain = region.getTerrain(newX, newY);
                if (TerrainManager.allowsMonsterToPass(tmpTerrain, monster) && quinoa.getMonster(newX, newY) == null)
                {
                    monster.setPosition(newX, newY);
                    TerrainManager.step(region.getTerrain(newX, newY), newX, newY, region, quinoa);
                }
                else
                {
                    //Do nothing
                }
            }
            else
            {
                //out of bounds, but do not inform the player
            }
        }