static BuildPipelineExecutor()
        {
            PlayerSettingsSnapshot.ApplySnapshot();
            QuickUnityEditorEventsWatcher watcher = QuickUnityEditorEventsWatcher.Observe();

            watcher.BuildPipeline.OnProcessScene.AddListener(onProcessScene);
            watcher.BuildPipeline.OnPreprocessBuild.AddListener(onPreprocessBuild);
            watcher.BuildPipeline.OnPostprocessBuild.AddListener(onPostprocessBuild);
        }
예제 #2
0
        static ProjectNativePostProcessor()
        {
            QuickUnityEditorEventsWatcher watcher = QuickUnityEditorEventsWatcher.Observe();

            watcher.BuildPipeline.OnPostprocessBuild.AddListener(onPostprocessBuild);
        }