static BuildPipelineExecutor() { PlayerSettingsSnapshot.ApplySnapshot(); QuickUnityEditorEventsWatcher watcher = QuickUnityEditorEventsWatcher.Observe(); watcher.BuildPipeline.OnProcessScene.AddListener(onProcessScene); watcher.BuildPipeline.OnPreprocessBuild.AddListener(onPreprocessBuild); watcher.BuildPipeline.OnPostprocessBuild.AddListener(onPostprocessBuild); }
static ProjectNativePostProcessor() { QuickUnityEditorEventsWatcher watcher = QuickUnityEditorEventsWatcher.Observe(); watcher.BuildPipeline.OnPostprocessBuild.AddListener(onPostprocessBuild); }