protected override void Update(GameTime gameTime) { if (IsActive && GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (IsActive && QuestionManager.Instance().isMovingQuestionBoardElement) { QuestionManager.Instance().ReceiveMouseInput(Mouse.GetState().Position); } if (IsActive && QuickTimeMovement.Instance().isActive) { QuickTimeMovement.Instance().Update(); } if (IsActive && !pressHandled && Mouse.GetState().LeftButton == ButtonState.Pressed) { Board.Instance().OnClick(Mouse.GetState().Position); // do after, no time to explain if (QuickTimeMovement.Instance().isActive) { QuickTimeMovement.Instance().OnClick(); } pressHandled = true; } else if (pressHandled && Mouse.GetState().LeftButton == ButtonState.Released) { pressHandled = false; } base.Update(gameTime); }
public override void OnClick() { if (!hasWon) { QuickTimeMovement.Instance().Activate(this); } }