/// <summary> /// Adds n item to first empty inventorySlot or increases number if existing /// </summary> /// <param name="item">item to add</param> /// <param name="count">number of items</param> public void AddItem(Item item, int count) { // check if item exist and increase number for (int i = 0; i < uiItems.Length; i++) { if (uiItems[i].item == item) { int newCount = uiItems[i].itemCount.text == "" ? 1 + count : int.Parse(uiItems[i].itemCount.text) + count; uiItems[i].itemCount.text = newCount.ToString(); // Update number of items in quickSlots if referenced for (int j = 0; j < QuickSlots.SIZE; j++) { if (quickSlots.inventoryReference[j] == i) { quickSlots.UpdateItemCount(j, uiItems[i]); } } return; } } // add item to first for (int i = 0; i < uiItems.Length; i++) { if (uiItems[i].item == null) { uiItems[i].item = item; uiItems[i].itemImage.sprite = item.sprite; if (count > 1) { uiItems[i].itemCount.text = count.ToString(); } uiItems[i].itemImage.enabled = true; return; } } }