private void OnDisable() { if (Debug.isDebugBuild) { QuickPlayTool.HideWindow(); } }
private void Awake() { _outcomeFinder = new OutcomeFinder(); if (Debug.isDebugBuild) { QuickPlayTool.ShowWindow(CheatHandler, bigWin.PlayBigWinAnimation); } GetComponent <MenuController>().UpdatePlayerSymbolSelector(playerSymbols); gameBoard3x3.SetActive(false); gameBoard4x4.SetActive(false); }
/** * Handler for 3x3 button click. Hides menu and shows/populates the 3x3 board. */ public void OnSelect3x3Grid() { if (Debug.isDebugBuild) { QuickPlayTool.UpdateBoardSize(3); } gameBoard3x3.SetActive(true); gameBoard3x3.GetComponentInChildren <RibController>().AnimateRibs(); gameBoard4x4.SetActive(false); GetComponent <MenuController>().MenuGrandExit(); PopulateGameGrid(3, gameBoard3x3); StartNewGame(3); }
private void CheatHandler(Dictionary <string, int> options) { Debug.Log("CheatHandler called"); if (QuickPlayTool.GetBoardSize() == 4) { OnSelect4x4Grid(); } else { OnSelect3x3Grid(); } int player = options["whoWins"] == 0 ? 1 : -1; // start appropriate sequence of moves for selected game outcome. if (options["winType"] == 3) { _playbackMoves = _outcomeFinder.FindDrawGameSequence(_gameGrid.GetLength(0)); } else if (options["winType"] == 2) { if (options["diagonalDir"] == 0) { _playbackMoves = _outcomeFinder.FindFirstDiagonalGameSequence(_gameGrid.GetLength(0), player); } else { _playbackMoves = _outcomeFinder.FindSecondDiagonalGameSequence(_gameGrid.GetLength(0), player); } } else if (options["winType"] == 0) { // row win _playbackMoves = _outcomeFinder.FindRowGameSequence(_gameGrid.GetLength(0), player, options["row"]); } else if (options["winType"] == 1) { // col win _playbackMoves = _outcomeFinder.FindColGameSequence(_gameGrid.GetLength(0), player, options["col"]); } _playbackIndex = 0; _onUpdate += DoCheatMove; }