public ActionResult <string> Get(int seed) { var gen = new QuickMap.Generator(seed); var result = gen.MasterWorldGen(); return(Ok(gen.MapToString(result))); }
public IActionResult Get() { var seed = new Random().Next(); var gen = new QuickMap.Generator(seed); var result = gen.MasterWorldGen(); return(Ok(gen.MapToString(result))); }