void Start() { qHandler = GameObject.FindGameObjectWithTag("GameController").GetComponent<QuestionnaireHandler>(); if (!qHandler.QuestionnaireEnabled) { DoneTesting = true; CurrentScenario = ScenarioState.WITH_TAIS; } else { if (CurrentScenario == ScenarioState.NONE) { CurrentScenario = Random.Range(0, 2) == 0 ? ScenarioState.WITH_TAIS : ScenarioState.WITHOUT_TAIS; } } }
void Start() { enemies = new List<Entity>(); players = new List<PlayerController>(); PlayerController player = (Instantiate(Resources.Load("Player/PlayerObject")) as GameObject).GetComponent<PlayerController>(); GameObject[] points = GameObject.FindGameObjectsWithTag("Waypoint"); foreach (GameObject point in points) { if (point.transform.name.Contains("End")) { Vector3 targetPos = point.transform.position; targetPos.y += StartYPosition; player.transform.position = targetPos; break; } } players.Add(player); miniMapCam = GameObject.FindGameObjectWithTag("MiniMapCam"); audioSources = new Dictionary<string, AudioSource>(); addAudioSource("Background", BackgroundMusic); addAudioSource("Build", BuildMusic, 0.5f, true); addAudioSource("Combat", CombatMusic, 0.1f, true); qHandler = this.GetComponent<QuestionnaireHandler>(); if (qHandler == null) { qHandler = this.GetComponentInChildren<QuestionnaireHandler>(); } if (!qHandler.QuestionnaireEnabled) { CurrentGameState = GameState.MENU; } scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); menuController = this.GetComponent<MenuController>(); if (menuController == null) { menuController = this.GetComponentInChildren<MenuController>(); } }