void OnMouseUp() { if (distanceFromClosestQuestionDropArea() < 4) { answer answerOnCard = this.GetComponent <AnswerObject>().answer; question questionOnNode = closestQuestionDropAreaObject().GetComponent <QuestionObject>().question; // If the card dropped corectly answers the question: if (QnAManager.answerQuestion(closestQuestionDropArea(), this.GetComponent <AnswerObject>().answerID)) { QnAManager.attemptedAnswers.Add(new attemptedAnswer(true, questionOnNode, answerOnCard)); // Adds the correct answer to the list of attempted answers //HandPhysicsManager.moveAllCardsLeftBetween(currentHandNode, HandPhysicsManager.handNodeGOs.Length); // Fix the card positions, removed since it auto draws after a ques is answerd nodeNav = "question"; // Set the nav of tjhis card so it moves towards the center of the quesiton node gameObject.tag = "Untagged"; // Change the tag of this card so it is not picked up by findCards() QuestionDropsManager.deleteQuestionDropArea(closestQuestionDropArea()); // Delete the quesiton node and move question nodes under the deleted node up 1 QuestionDropsManager.findQuestionDropAreas(); // Refind QDAs HandPhysicsManager.findCards(); // Refind cards StartCoroutine(CoroutineFix()); // Move the hand nodes as there is now one more node than cards. See note. HandPhysicsManager.drawBool = true; } else { QnAManager.attemptedAnswers.Add(new attemptedAnswer(false, questionOnNode, answerOnCard)); } } closestQuestionDropArea(); setPosition(currentHandNode); movingCards = false; }
void OnMouseUp() { priorityView = false; HandPhysicsManager.cardIsGrabbed = false; if (distanceFromClosestQuestionDropArea() < 5) { nodeNav = "question"; answer answerOnCard = this.GetComponent <AnswerObject>().answer; question questionOnNode = closestQuestionDropAreaObject().GetComponent <QuestionObject>().question; // If the card dropped corectly answers the question: if (QnAManager.answerQuestion(closestQuestionDropArea(), this.GetComponent <AnswerObject>().answerID)) { QnAManager.attemptedAnswers.Add(new attemptedAnswer(true, questionOnNode, answerOnCard)); // Adds the correct answer to the list of attempted answers //HandPhysicsManager.moveAllCardsLeftBetween(currentHandNode, HandPhysicsManager.handNodeGOs.Length); // Fix the card positions, removed since it auto draws after a ques is answerd // Set the nav of tjhis card so it moves towards the center of the quesiton node gameObject.tag = "Untagged"; // Change the tag of this card so it is not picked up by findCards() DeckManager.answerGraveyard.Add(this.GetComponent <AnswerObject>().answer); QuestionDropsManager.deleteQuestionDropArea(closestQuestionDropArea()); // Delete the quesiton node and move question nodes under the deleted node up 1 QuestionDropsManager.findQuestionDropAreas(); // Refind QDAs HandPhysicsManager.findCards(); // Refind cards HandPhysicsManager.drawBool = true; HandPhysicsManager.moveAllCardsLeftBetween(currentHandNode, HandPhysicsManager.currentPresentNodeCount); // Moves correct cards to the left as there will soon be one lest card and node GameManager.currentModule.addCorrect(); // Increments the player data for number of correct answers answered StartCoroutine(BackendHook.sendQuestionInfo(questionOnNode.getQuestionID(), answerOnCard.getAnswerID(), true)); // Reports to the backend that a question was answered right QnAManager.currentAnswers.Remove(answerOnCard); QnAManager.currentQuestions.Remove(questionOnNode); Destroy(gameObject); } else { closestQuestionDropAreaObject().GetComponent <QuestionObject>().redTimer = .5f; QnAManager.attemptedAnswers.Add(new attemptedAnswer(false, questionOnNode, answerOnCard)); StartCoroutine(BackendHook.sendQuestionInfo(questionOnNode.getQuestionID(), answerOnCard.getAnswerID(), false)); GameManager.currentModule.addWrong(); nodeNav = "hand"; } } movingCards = false; setPosition(currentHandNode); }