public void SetDialogue(Question.StringEmotion inDialogue) { originalFullLine = inDialogue.breadText; fullLine = Filter(originalFullLine); readLine = ""; FaceSystem.INSTANCE.SetEmotion(inDialogue.emotionState); CommunicationsManager.INSTANCE.Say(fullLine); }
public RegularTalkingPoint(Question.StringEmotion textIn) { currentElement = 0; happiness_min = -1.0f; happiness_max = 1.0f; if (Text == null) { Text = new List <Question.StringEmotion>(); } Text.Add(textIn); }