public void TurnInQuest(Quest quest) { QuestTracker tracker = GetQuestTracker(quest); tracker.SetAsTurnIn(); UIEventHandler.QuestTurnedIn(tracker); }
private void QuestUpdated(QuestTracker quest) { if (quest == selectedQuest.questTracker) { updateGoalText(); } }
public void UpdateQuestInformation(QuestTracker questTracker) { if (this.questTracker == questTracker) { textUI.text = questTracker.quest.name; } }
private void InitialCheck() { if (QuestTracker.GetActiveModel(_questModelId) != null || QuestTracker.IsModelIdComplete(_questModelId)) { CallDeferred(nameof(Trigger)); } }
public void GiveQuest(Quest quest) { QuestTracker tracker = new QuestTracker(quest, QuestTracker.QuestState.InProgress); questTrackers.Add(tracker); UIEventHandler.QuestAccepted(tracker); MessageHandler.DisplayMessage("Quest Accepted: " + quest.name); }
private void QuestTurnedIn(QuestTracker quest) { QuestUI questUI = inProgressQuestUIList.Find(q => q.questTracker == quest); questUI.transform.SetParent(turnedInQuestContainer); questUI.transform.SetSiblingIndex(0); inProgressQuestUIList.Remove(questUI); turnedInQuestUIList.Add(questUI); turnedInQuestContainer.gameObject.SetActive(true); }
void EvaluateLevelUp(QuestTracker exp) { string level = selectedSlot.saved.characterData.CharacterLevel.ToString(); if (PF_GameData.CharacterLevelRamp[level] <= selectedSlot.saved.characterData.ExpThisLevel + exp.XpCollected) { selectedSlot.saved.characterData.TotalExp = selectedSlot.saved.characterData.ExpThisLevel; selectedSlot.saved.PlayerVitals.levelIncrease++; } }
private void Setup() { QuestTracker.Instance.Connect(nameof(QuestTracker.PreQuestStarted), this, nameof(OnPreQuestStarted)); var activeQuest = QuestTracker.GetActiveQuestContainingModelId(_questModelId); if (activeQuest != null) { ConnectQuest(activeQuest); } InitialCheck(); }
public void LevelUpCharacter() { if (selectedSlot != null) { QuestTracker quest = new QuestTracker { XpCollected = PF_GameData.CharacterLevelRamp[(selectedSlot.saved.characterData.CharacterLevel).ToString()] }; EvaluateLevelUp(quest); PF_GamePlay.SavePlayerData(selectedSlot.saved, quest); } }
private QuestTracker SpoofQuestResults() { QuestTracker tracker = new QuestTracker(); tracker.CompletedEncounters = PF_GamePlay.encounters; float rng = Random.value; if (rng > .9) { tracker.DamageTaken = Random.Range(235, 976); tracker.Deaths = 2; } else if (rng > .1f && rng < .4f) { tracker.DamageTaken = Random.Range(235, 750); tracker.Deaths = 1; } else { tracker.DamageTaken = Random.Range(235, 400); tracker.Deaths = 0; } if (PF_GamePlay.isHardMode == true) { tracker.DamageTaken = Random.Range(880, 2450); tracker.Deaths += Random.value > .6 ? 1 : 0; } tracker.ItemsUsed = Random.Range(0, 5); foreach (var encounter in PF_GamePlay.encounters) { tracker.ItemsFound.AddRange(encounter.Data.Rewards.ItemsDropped); tracker.XpCollected += encounter.Data.Rewards.XpMin; tracker.GoldCollected += encounter.Data.Rewards.GoldMin; if (encounter.Data.EncounterType == EncounterTypes.Hero) { tracker.HeroRescues++; } if (encounter.Data.EncounterType.ToString().Contains(GlobalStrings.ENCOUNTER_CREEP)) { tracker.CreepEncounters++; } } tracker.isQuestWon = true; return(tracker); }
public QuestModel GetAssociatedQuestModel() { var parent = GetParentOrNull <DialogueItem>(); if (parent == null) { return(null); } return(QuestTracker.GetActiveModel(parent.ActiveQuestModelId)); }
private void QuestAccepted(QuestTracker quest) { QuestUI questUI = Instantiate(questUIprefab, inProgressQuestContainer); questUI.SetQuest(quest); if (inProgressQuestUIList.Count == 0) { inProgressQuestContainer.gameObject.SetActive(true); QuestUISelected(questUI); } inProgressQuestUIList.Add(questUI); }
/// <summary> /// write back the quest progress to playfab /// </summary> public static void SavePlayerData(FG_SavedCharacter savedCha, QuestTracker questProgress) { DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.SavePlayerInfo); ExecuteCloudScriptRequest request = new ExecuteCloudScriptRequest(); request.FunctionName = "SaveProgress"; request.FunctionParameter = new { CurrentPlayerData = savedCha, LevelRamp = PF_GameData.CharacterLevelRamp, QuestProgress = questProgress }; PlayFabClientAPI.ExecuteCloudScript(request, OnSavePlayerDataSuccess, PF_Bridge.PlayFabErrorCallback); }
public AutoModerator(IConfig config, IChatManagerServer chatManager) { _config = config; _chatManager = chatManager; _exemptBlockTypePairs = new BlockTypePairCollection(); _grids = new GridTracker(config); _players = new PlayerTracker(config); _entityGpsBroadcaster = new EntityGpsBroadcaster(config); _questTracker = new QuestTracker(config, chatManager); _punishExecutor = new PunishExecutor(config, _exemptBlockTypePairs); _punishChatFeed = new PunishChatFeed(config, _chatManager); }
public QuestLine(string desc, QuestTracker[] quests) : base(desc) { if (quests == null) { throw new ArgumentNullException("quests"); } this.quests = quests; currentQuest = quests[0]; }
// Start is called before the first frame update void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } SetupQuestTracker(); }
public void AddQuest(Quest quest) { List <QuestStep> steps = quest.steps; for (int i = 0; i < steps.Count; i++) { if (steps[i].action == QuestAction.Deliver && steps[i].objects.Count != 0) { for (int j = 0; j < steps[i].objects.Count; j++) { AddItem(steps[i].objects[j]); } } } QuestTracker.AddQuest(GUID, quest); }
// void OnGUI() // { // if(GUI.Button (new Rect(Screen.width/2 - 50, 5, 100, 50), "Shaker")) // { // // EnemyAttackPlayer(); // } // } void Init() { //TODO this needs to set up all the dynamic data for the many components if ((PF_GamePlay.encounters != null && PF_GamePlay.encounters.Count > 0) && (PF_GamePlay.ActiveQuest != null)) { if (PF_GamePlay.UseRaidMode == true) { QuestTracker qt = SpoofQuestResults(); PF_GamePlay.QuestProgress = qt; } RaiseGameplayEvent(GlobalStrings.QUEST_START_EVENT, PF_GamePlay.GameplayEventTypes.IntroQuest); } else { } }
public GoalTracker GetGoalTracker(BaseGoal goal, QuestTracker quest) { Type goalType = goal.GetType(); Debug.Log(goalType); if (goalType == typeof(CollectionGoal)) { Debug.Log("Creating a CollectionGoalTracker"); return(new CollectionGoalTracker(quest, goal)); } else if (goalType == typeof(KillGoal)) { Debug.Log("Creating a KillGoalTracker"); return(new KillGoalTracker(quest, goal)); } return(null); }
public bool IsValid() { var valid = true; if (!string.IsNullOrEmpty(ActiveQuestModelId)) { valid = valid && QuestTracker.GetActiveModel(ActiveQuestModelId) != null; } if (RequiredCompletedQuestIds != null) { valid = valid && RequiredCompletedQuestIds.All(x => QuestTracker.IsQuestCompleted(x)); } if (HasQuestStarter()) { valid = valid && HasAvailableQuest(); } return(valid); }
void Awake() { //Check if there is already an instance of QuestTracker if (instance == null) { //if not, set it to this. instance = this; } //If instance already exists: else if (instance != this) { //Destroy this, this enforces our singleton pattern so there can only be one instance of QuestTracker. Destroy(gameObject); } //Set QuestTracker to DontDestroyOnLoad so that it won't be destroyed when reloading our scene. DontDestroyOnLoad(gameObject); }
void Start() { image = transform.GetChild(1).GetComponent <Image>(); transform.GetChild(1).GetComponent <Image>().sprite = item.itemIcon; //set the sprite of the Item text = transform.GetChild(0).GetComponent <Text>(); //get the text(itemValue GameObject) of the item counters = new int[item.itemAttributes.Count + 1]; for (int i = 0; i < item.itemAttributes.Count; i++) { counters[i] = 0; } if (tracker == null) { tracker = GameObject.FindGameObjectWithTag("Objective").GetComponent <QuestTracker>(); } trackButton = GameObject.FindGameObjectWithTag("QuestLog").transform.GetChild(0).GetChild(0).GetChild(1).GetChild(0).GetChild(5).GetComponent <Button>(); trackButton.onClick.AddListener(onTrackQuest); }
private void ShowTurnInRequirements(QuestEventModel questEventModel) { var quest = QuestTracker.GetActiveQuestContainingModelId(questEventModel.Id); var rewards = quest.GetRewards(questEventModel.Id); foreach (var child in _rewardsContainer.GetChildren <Node>()) { if (child is InventoryCell) { child.GetParent().RemoveChild(child); child.QueueFree(); } } foreach (var child in _requirementsContainer.GetChildren <Node>()) { if (child is InventoryCell) { child.GetParent().RemoveChild(child); child.QueueFree(); } } var requirementCell = _resourcePreloader.InstanceScene <InventoryCell>(); requirementCell.SizeFlagsHorizontal = (int)SizeFlags.ShrinkCenter; _requirementsContainer.AddChild(requirementCell); var requirementItem = InventoryItem.FromItemId(questEventModel.ItemId); requirementItem.Amount = questEventModel.Required; requirementCell.SetInventoryItem(requirementItem); foreach (var reward in rewards) { var rewardCell = _resourcePreloader.InstanceScene <InventoryCell>(); rewardCell.SizeFlagsHorizontal = (int)SizeFlags.ShrinkCenter; _rewardsContainer.AddChild(rewardCell); var item = InventoryItem.FromItemId(reward.ItemId); item.Amount = reward.Amount; rewardCell.SetInventoryItem(item); } }
//Function called when this object is created private void Awake() { //Setting the global reference for this component if (QuestTracker.globalReference == null) { QuestTracker.globalReference = this; } else { Destroy(this); } //Initializing our list of quests this.questLog = new List <Quest>(); this.completedQuestNames = new List <string>(); //Setting the event delegate this.advanceTimeListener = new DelegateEvent <EVTData>(this.UpdateQuestTimers); }
void Awake() { if (instance == null) { instance = this; settingsData = LoadSettings(); QuestTrackerScript = GetComponent <QuestTracker>(); AudioControllerScript = GetComponent <AudioController>(); fadeAnim = fadeUI.GetComponentInChildren <Animator>(); fadeImage = fadeUI.GetComponentInChildren <Image>(); videoPlayer = GetComponent <VideoPlayer>(); AudioControllerScript.Init(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); return; } }
protected override void UpdateState(ref QuestState state) { currentQuest.UpdateState(); int questIndex = Array.IndexOf(quests, currentQuest); if (currentQuest.State == QuestState.Completed && questIndex < quests.Length - 1) { currentQuest = quests[questIndex]; } // If one quest has failed, line has failed. if (Array.Find(quests, q => q.State == QuestState.Failed) != null) { state = QuestState.Failed; } // If all quests are completed, the line is complete. state = Array.TrueForAll(quests, q => q.State == QuestState.Completed) ? QuestState.Completed : QuestState.InProgress; }
public void UpdateQuestStats() { QuestTracker progress = PF_GamePlay.QuestProgress; progress.isQuestWon = true; progress.GoldCollected = Random.Range(0, 100); progress.XpCollected = Random.Range(0, 100); progress.ItemsFound.Add("MediumPileOGold"); GoldCollectedText.text = progress.GoldCollected.ToString(); ExpText.text = progress.XpCollected.ToString(); ItemsCollectedText.text = progress.ItemsFound.Count.ToString(); CheckedActivedLevelUp(); if (PF_PlayerData.SavedTeam[0] != null) { Debug.Log("May be do level up"); } }
public override void OnInspectorGUI() { base.DrawDefaultInspector(); QuestTracker tracker = (QuestTracker)target; GUILayout.Space(20f); GUILayout.Label("Add a Quest"); GUILayout.BeginHorizontal(); GUILayout.Label("Quest Source"); source = EditorGUILayout.ObjectField(source, typeof(QuestData), true) as QuestData; GUILayout.EndHorizontal(); if (GUILayout.Button("Save")) //8 { // description = source.questDescription; // objective = source.questObjective; // quantity = source.objQuantity; tracker.AddQuest(source); } }
private void Awake() { if (Instance == null) { Instance = this; //DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } foreach (QuestPrefab quest in FindObjectsOfType <QuestPrefab>()) { if (quest.levelRequirement > Experience.Instance.level) { questList.Add(quest, (int)States.Unavailable); } else { questList.Add(quest, (int)States.Available); } } }
public void Handle(NavigationItemClicked message) { if (Menu.GetType() == message.ControlType) { ActivateItem(Menu); } else if (Info.GetType() == message.ControlType) { ActivateItem(Info); } else if (QuestTracker.GetType() == message.ControlType) { ActivateItem(QuestTracker); } else if (QuestDetails.GetType() == message.ControlType) { ActivateItem(QuestDetails); } else if (ChecklistPicker.GetType() == message.ControlType) { ActivateItem(ChecklistPicker); } }
//public Transform requirementTransform; void Awake() { questTracker = this; }