private void checkFTUEProgress() { Quest activeQuest = questService.ActiveQuest; if (activeQuest != null && activeQuest.Id == gameStateController.FTUEConfig.FtueQuestId) { if (gameStateController.IsFTUEComplete) { resetCamera(); questService.EndQuest(ClubPenguin.SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject, Service.Get <GameStateController>().FTUEConfig.FtueQuestId); } else if (!gameStateController.IsFTUEComplete && !gameStateController.IsOnFtueIntro) { resetCamera(); questService.EndQuest(ClubPenguin.SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject, Service.Get <GameStateController>().FTUEConfig.FtueQuestId); resumeFirstTimeUserExperienceQuest(); resetGUI(); } else { activeQuest.SetOnline(); } } else if (questService.ActiveQuest == null && !gameStateController.IsFTUEComplete) { if (ClubPenguin.SceneRefs.PopupManager == null) { eventDispatcher.AddListener <PopupEvents.PopupManagerReady>(onPopupManagerReady); } else { resumeFirstTimeUserExperienceQuest(); resetGUI(); } } gameStateController.DoFTUECheckOnZoneChange = false; }