public void CollectTrigger() { if (!QM.questCompleted[questNumber] && QM.activeQuest == questNumber) { gameObject.SetActive(false); QO.currentCount += 1; if (QO.CollectionComplete() && !QO.EndInstant) { EndQT.gameObject.SetActive(true); } } }
public void CollectTrigger() { Debug.Log("Collecting trigger"); Debug.Log("Checking " + (!QM.questCompleted[questNumber]) + " and " + QM.activeQuest + " = " + questNumber); if (!QM.questCompleted[questNumber] && QM.activeQuest == questNumber) { Debug.Log("Collecting updating collection"); gameObject.SetActive(false); QO.currentCount += 1; if (QO.CollectionComplete() && !QO.EndInstant) { Debug.Log("Disabling end trigger"); EndQT.gameObject.SetActive(true); } } }