예제 #1
0
 public virtual void SecondNPCCompletedText()
 {
     QUIM = FindObjectOfType <QuestLogUIManager>();
     if (QUIM)
     {
         QUIM.NPCBoxTwo.text     = SecondCompletedText;
         QUIM.NPCButtonText.text = "Close";
     }
 }
예제 #2
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 public virtual void SNPCInprogressText()
 {
     QUIM = FindObjectOfType <QuestLogUIManager>();
     if (QUIM)
     {
         QUIM.NPCBoxTwo.text     = SecondInprogressText;
         QUIM.NPCButtonText.text = SecondInprogressButtonText;
     }
 }
예제 #3
0
 public virtual void InprogressText()
 {
     QUIM = FindObjectOfType <QuestLogUIManager>();
     if (QUIM)
     {
         QUIM.NPCBoxTwo.text     = InprogressQuestText;
         QUIM.NPCButtonText.text = "Close";
     }
     Debug.Log("In Progress " + QuestName);
 }
예제 #4
0
 public virtual void CompletedText()
 {
     QUIM = FindObjectOfType <QuestLogUIManager>();
     if (QUIM)
     {
         QUIM.NPCBoxTwo.text     = CompletedQuestText;
         QUIM.NPCButtonText.text = "Close";
     }
     Debug.Log("Completed Text" + QuestName);
 }
예제 #5
0
 public virtual void TrackingQuest()
 {
     QUIM = FindObjectOfType <QuestLogUIManager>();
     if (QUIM)
     {
         QUIM.TextDetails.text = TrackingQuestText;
         QUIM.CoinText.text    = Reward();
         if (Completed)
         {
             QUIM.TextTally.text = "Completed";
         }
         else
         {
             QUIM.TextTally.text = this.CurrentAmount + " / " + RequiredAmount;
         }
     }
     //Debug.Log("Tracking Quest" + QuestName);
 }