public virtual void SecondNPCCompletedText() { QUIM = FindObjectOfType <QuestLogUIManager>(); if (QUIM) { QUIM.NPCBoxTwo.text = SecondCompletedText; QUIM.NPCButtonText.text = "Close"; } }
public virtual void SNPCInprogressText() { QUIM = FindObjectOfType <QuestLogUIManager>(); if (QUIM) { QUIM.NPCBoxTwo.text = SecondInprogressText; QUIM.NPCButtonText.text = SecondInprogressButtonText; } }
public virtual void InprogressText() { QUIM = FindObjectOfType <QuestLogUIManager>(); if (QUIM) { QUIM.NPCBoxTwo.text = InprogressQuestText; QUIM.NPCButtonText.text = "Close"; } Debug.Log("In Progress " + QuestName); }
public virtual void CompletedText() { QUIM = FindObjectOfType <QuestLogUIManager>(); if (QUIM) { QUIM.NPCBoxTwo.text = CompletedQuestText; QUIM.NPCButtonText.text = "Close"; } Debug.Log("Completed Text" + QuestName); }
public virtual void TrackingQuest() { QUIM = FindObjectOfType <QuestLogUIManager>(); if (QUIM) { QUIM.TextDetails.text = TrackingQuestText; QUIM.CoinText.text = Reward(); if (Completed) { QUIM.TextTally.text = "Completed"; } else { QUIM.TextTally.text = this.CurrentAmount + " / " + RequiredAmount; } } //Debug.Log("Tracking Quest" + QuestName); }