public void AddItem(QuestItem item) { ItemInfo info = FindItemInfo(item); /*if (info != null) { * info.count++; * info.slot.Count = info.count; * return; * }*/ GameObject slotObj = Instantiate(slotPrefab.gameObject) as GameObject; QuestItemSlot slot = slotObj.GetComponent <QuestItemSlot>(); slot.Item = item; slot.Count = 1; slot.transform.Reparent(slotsContainerGrid.transform); slotsContainerGrid.Reposition(); info = new ItemInfo() { name = item.itemName, item = item, count = 1, slot = slot }; items.Add(info); }
public void RemoveItem(QuestItem item) { ItemInfo info = FindItemInfo(item); if (info == null) { Debug.LogError("Trying to remove item from inventory: " + item.itemName + ", no item"); return; } if (info.count > 1) { info.count--; info.slot.Count = info.count; return; } QuestItemSlot slot = info.slot; items.Remove(info); Destroy(slot.gameObject); slotsContainerGrid.Reposition(); }
public void OnItemSlotPressed(QuestItemSlot slot) { Debug.Log("Pressed item slot with item " + slot.item.itemName); }