private void OnQuery_QUEST_DETAIL() { int num = (int)GameSection.GetEventData(); int count = MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward.Count; if (num < 0 || num >= count) { GameSection.StopEvent(); } else { QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem((uint)MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward[num].itemId); if (questItem == null) { GameSection.StopEvent(); } else { QuestSortData questSortData = new QuestSortData(); questSortData.SetItem(questItem); GameSection.SetEventData(questSortData); } } }
protected IEnumerator _Initialize() { questInfo = (GameSection.GetEventData() as QuestInfoData); if (questInfo.questData.tableData.questType == QUEST_TYPE.ORDER) { QuestItemInfo item = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(questInfo.questData.tableData.questID); if (item != null) { GameSaveData.instance.RemoveNewIconAndSave(ITEM_ICON_TYPE.QUEST_ITEM, item.uniqueID); } } LoadingQueue load_queue = new LoadingQueue(this); if (questInfo != null) { EnemyTable.EnemyData enemy_data = Singleton <EnemyTable> .I.GetEnemyData((uint)questInfo.questData.tableData.GetMainEnemyID()); if (enemy_data != null) { EnemyLoader.CacheUIElementEffect(load_queue, enemy_data.element); } } load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete"); if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } }
public void SetList() { if (firstSetList) { firstSetList = false; OnceInventoryModel.Param inventory = MonoBehaviourSingleton <OnceManager> .I.result.inventory; equipItemInventory = EquipItemInfo.CreateList(inventory.equipItem); MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_EQUIP_INVENTORY); skillItemInventory = SkillItemInfo.CreateList(inventory.skillItem); MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_SKILL_INVENTORY); skillMaterialInventory = SkillItemInfo.CreateListFromItem(inventory.item); abilityItemInventory = AbilityItemInfo.CreateList(inventory.abilityItem); inGameTempItemInventory.Clear(); equipItemFilterList.Clear(); itemInventory = ItemInfo.CreateList(inventory.item); abilityItemInventory = InventoryList <AbilityItemInfo, AbilityItem> .CreateList(inventory.abilityItem); SetExpiredAtList(inventory.expiredItem); MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_ITEM_INVENTORY); questItemInventory = QuestItemInfo.CreateList(inventory.questItem); MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_QUEST_ITEM_INVENTORY); MonoBehaviourSingleton <QuestManager> .I.needRequestOrderQuestList = true; } }
public override void UpdateUI() { base.UpdateUI(); QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(questInfo.questData.tableData.questID); SetActive((Enum)UI.OBJ_REWARD_ICON_ROOT, false); if (questItem != null && questItem.sellItems != null && questItem.sellItems.Count > 0) { int num = 0; int count = questItem.sellItems.Count; REWARD_TYPE type; uint num2; while (true) { if (num >= count) { return; } QuestItem.SellItem sellItem = questItem.sellItems[num]; type = (REWARD_TYPE)sellItem.type; num2 = (materialId = (uint)sellItem.itemId); if (sellItem.num <= 0) { break; } int num3 = -1; SetActive((Enum)UI.OBJ_REWARD_ICON_ROOT, true); ItemIcon itemIcon = ItemIcon.CreateRewardItemIcon(type, num2, FindCtrl(root, UI.OBJ_MATERIAL_ICON_ROOT), num3, "EQUIP_LIST", 0, false, -1, false, null, false, true, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); num++; } Log.Error(LOG.OUTGAME, "QuestItem sold get item num is zero. type={0},itemId={1}", type, num2); } }
public override void UpdateUI() { SetLabelText((Enum)UI.LBL_TITLE_U, base.sectionData.GetText("TITLE")); SetLabelText((Enum)UI.LBL_TITLE_D, base.sectionData.GetText("TITLE")); int num = 0; int num2 = 0; QuestItemInfo item_info = itemData.GetItemData() as QuestItemInfo; SetGrid(UI.GRD_ICON, string.Empty, 1, false, delegate(int i, Transform t, bool is_recycle) { uint num3 = 0u; EquipItemExceedTable.EquipItemExceedData equipItemExceedData = Singleton <EquipItemExceedTable> .I.GetEquipItemExceedData(item_info.infoData.questData.tableData.rarity, item_info.infoData.questData.tableData.getType, item_info.infoData.questData.tableData.eventId); if (equipItemExceedData != null) { num3 = equipItemExceedData.exchangeItemId; } REWARD_TYPE rEWARD_TYPE = REWARD_TYPE.ITEM; ItemIcon itemIcon = ItemIcon.CreateRewardItemIcon(rEWARD_TYPE, num3, t, sellNum, null, 0, false, -1, false, null, false, false, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); SetMaterialInfo(itemIcon.transform, rEWARD_TYPE, num3, null); itemIcon.SetRewardBG(true); }); SetLabelText((Enum)UI.LBL_GOLD, num.ToString()); SetLabelText((Enum)UI.LBL_EXP, num2.ToString()); SetLabelText((Enum)UI.LBL_SELL, string.Format(base.sectionData.GetText("STR_SELL"), itemData.GetName(), sellNum)); }
public virtual bool IsMatchLevel(QuestItemInfo item) { QuestTable.QuestTableData tableData = item.infoData.questData.tableData; if (enemyLevelMin <= tableData.GetMainEnemyLv() && tableData.GetMainEnemyLv() <= enemyLevelMax) { return(true); } return(false); }
public override bool IsMatchLevel(QuestItemInfo item) { QuestTable.QuestTableData tableData = item.infoData.questData.tableData; if (enemyLevel == tableData.GetMainEnemyLv()) { return(true); } return(false); }
public bool IsMatchRarity(QuestItemInfo item) { for (int i = 0; i < rarityButton.Length; i++) { int num = i; if ((rarityBit & (1 << num)) > 0 && item.infoData.questData.tableData.rarity == (RARITY_TYPE)num) { return(true); } } return(false); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_QUEST_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(data.GetTableID()); if (questItem != null && questItem.infoData != null && questItem.infoData.questData.num > 0) { data = new QuestSortData(); data.SetItem(questItem); } } base.OnNotify(flags); }
public static int GetQuestNum(QuestTableData q) { if (q.questType != QUEST_TYPE.ORDER) { return(-1); } QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(q.questID); if (questItem == null) { return(0); } return(GetQuestNum(questItem)); }
public bool IsMatchElement(QuestItemInfo item) { QuestTable.QuestTableData tableData = item.infoData.questData.tableData; EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)tableData.GetMainEnemyID()); for (int i = 0; i < elementButton.Length; i++) { int num = i; if ((elementBit & (1 << num)) > 0 && enemyData.element == (ELEMENT_TYPE)num) { return(true); } } return(false); }
public override void UpdateUI() { QuestSortData questSortData = data as QuestSortData; if (questSortData != null) { QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(data.GetTableID()); if (questItem != null) { base.UpdateUI(); SetActive((Enum)UI.OBJ_MONEY_ROOT, false); } } }
public bool IsMatchEnemySpecies(QuestItemInfo item) { int enemySpeciesId = GetEnemySpeciesId(targetEnemySpeciesName); if (enemySpeciesId > 0) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)item.infoData.questData.tableData.GetMainEnemyID()); if (enemyData.enemySpecies == enemySpeciesId) { return(true); } return(false); } return(true); }
public static int GetQuestNum(QuestItemInfo quest_item) { int num = quest_item.infoData.questData.num; int num2 = 0; if (MonoBehaviourSingleton <UserInfoManager> .I.isGuildRequestOpen) { uint questId = quest_item.infoData.questData.tableData.questID; num2 = (from g in MonoBehaviourSingleton <GuildRequestManager> .I.guildRequestData.guildRequestItemList where g.questId == (int)questId select g).Count(); } int num3 = num - num2; return(Mathf.Max(num3, 0)); }
private void GetRemainingTimeAndExpiredNum(QuestItemInfo questItemInfo, out float remainTime, out int expiredNum) { remainTime = 0f; expiredNum = 0; for (int i = 0; i < questItemInfo.remainTimes.Count; i++) { float num = questItemInfo.remainTimes[i] - remainingTime; if (remainTime < num) { remainTime = num; } if (num <= 0f) { expiredNum++; } } }
public static int SetDropData(List <SortCompareData> drop_ary, int start_ary_index, List <QuestCompleteReward.QuestItem> drop_data, REWARD_CATEGORY category = REWARD_CATEGORY.DROP) { int num = start_ary_index; QuestCompleteReward.QuestItem[] ary = drop_data.ToArray(); int i = 0; for (int num2 = ary.Length; i < num2; i++) { SortCompareData sortCompareData = null; if (num > 0 && category != REWARD_CATEGORY.BREAK) { sortCompareData = drop_ary.Find((SortCompareData _data) => _data != null && _data.GetTableID() == (uint)ary[i].questId && _data is QuestSortData); } if (sortCompareData == null) { QuestItemInfo item = new QuestItemInfo(); item.tableID = (uint)ary[i].questId; QuestData quest_list = new QuestData(); item.infoData = new QuestInfoData(Singleton <QuestTable> .I.GetQuestData(item.tableID), quest_list, null); item.infoData.questData.num = ary[i].num; if (MonoBehaviourSingleton <InventoryManager> .I.IsHaveingItem(item.tableID)) { MonoBehaviourSingleton <InventoryManager> .I.ForAllItemInventory(delegate(ItemInfo inventory_item) { if (inventory_item.tableID == item.tableID && inventory_item.num == item.infoData.questData.num) { item.uniqueID = inventory_item.uniqueID; } }); } QuestSortData questSortData = new QuestSortData(); questSortData.SetItem(item); questSortData.SetCategory(category); drop_ary.Add(questSortData); num++; } else { QuestSortData questSortData2 = sortCompareData as QuestSortData; questSortData2.itemData.infoData.questData.num += ary[i].num; } } return(num); }
public QuestItemInfo GetQuestItem(uint quest_id) { if (quest_id == 0) { return(null); } QuestItemInfo result = null; for (LinkedListNode <QuestItemInfo> linkedListNode = questItemInventory.GetFirstNode(); linkedListNode != null; linkedListNode = linkedListNode.Next) { if (linkedListNode.Value.infoData.questData.tableData.questID == quest_id && linkedListNode.Value.infoData.questData.num > 0) { result = linkedListNode.Value; break; } } return(result); }
public override void Initialize() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) data = (GameSection.GetEventData() as QuestSortData); QuestItemInfo questItemInfo = data.GetItemData() as QuestItemInfo; GameSaveData.instance.RemoveNewIconAndSave(ITEM_ICON_TYPE.QUEST_ITEM, data.GetUniqID()); GameSection.SetEventData(questItemInfo.infoData); isGachaResult = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName().Contains("Gacha"); if (isGachaResult) { backupAmbientLight = RenderSettings.get_ambientLight(); RenderSettings.set_ambientLight(Utility.MakeColorByInt(201, 210, 226, 255)); } base.Initialize(); }
private void UpdateRecommendQuestPriority(QuestTable.QuestTableData[] quest_table, QuestTable.QuestTableData _table, bool is_order, out bool find_unknown_quest) { find_unknown_quest = false; if (!is_order && !IsOpenedQuest(_table)) { find_unknown_quest = true; } else { if (is_order) { QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(_table.questID); if (questItem == null) { return; } int questNum = QuestTable.GetQuestNum(questItem); if (questNum <= 0) { return; } } for (int i = 0; i < 2; i++) { if (quest_table[i] == null) { quest_table[i] = _table; if (i != 0) { SortRecommendQuest(quest_table, _table, is_order); } return; } } int num = 1; if (IsSelectPriorityQuestInfo(quest_table[num], _table)) { SortRecommendQuest(quest_table, _table, is_order); } } }
private bool IsSetQuestItemInfoByOrderQuest(QuestItemInfo questItemInfo) { bool isMatch = false; List <QuestData> orderQuestList = MonoBehaviourSingleton <QuestManager> .I.orderQuestList; if (orderQuestList == null || orderQuestList.Count <= 0) { return(false); } orderQuestList.ForEach(delegate(QuestData orderQuest) { if (orderQuest.questId == questItemInfo.infoData.questData.tableData.questID) { isMatch = true; questItemInfo.remainTimes = orderQuest.remainTimes; questItemInfo.infoData.questData.num = orderQuest.order.num; } }); return(isMatch); }
public QuestItemInfoGump(QuestItemInfo[] info) : base(485, 75) { int height = 100 + info.Length * 75; AddPage(0); AddBackground(5, 10, 145, height, 5054); AddImageTiled(13, 20, 125, 10, 2624); AddAlphaRegion(13, 20, 125, 10); AddImageTiled(13, height - 10, 128, 10, 2624); AddAlphaRegion(13, height - 10, 128, 10); AddImageTiled(13, 20, 10, height - 30, 2624); AddAlphaRegion(13, 20, 10, height - 30); AddImageTiled(131, 20, 10, height - 30, 2624); AddAlphaRegion(131, 20, 10, height - 30); AddHtmlLocalized(67, 35, 120, 20, 1011233, White); // INFO AddImage(62, 52, 9157); AddImage(72, 52, 9157); AddImage(82, 52, 9157); AddButton(25, 31, 1209, 1210, 777); AddPage(1); for (int i = 0; i < info.Length; ++i) { QuestItemInfo cur = info[i]; AddHtmlObject(25, 65 + i * 75, 110, 20, cur.Name, 1153, false, false); AddItem(45, 85 + i * 75, cur.ItemID); } }
private bool IsNewItemQuestEnemySpecies(QuestItemInfo questItem) { bool result = true; if (questItem == null) { return(result); } QuestInfoData infoData = questItem.infoData; if (infoData == null) { return(result); } QuestInfoData.Quest questData = infoData.questData; if (questData == null) { return(result); } QuestTable.QuestTableData tableData = questData.tableData; if (tableData == null) { return(result); } ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(tableData.questID); if (clearStatusQuestEnemySpecies == null) { return(result); } if (clearStatusQuestEnemySpecies.questStatus != 1) { result = false; } return(result); }
public override void UpdateUI() { UI[] array = new UI[3] { UI.OBJ_MISSION_INFO_1, UI.OBJ_MISSION_INFO_2, UI.OBJ_MISSION_INFO_3 }; UI[] array2 = new UI[3] { UI.OBJ_TOP_CROWN_1, UI.OBJ_TOP_CROWN_2, UI.OBJ_TOP_CROWN_3 }; UI[] array3 = new UI[3] { UI.LBL_MISSION_INFO_1, UI.LBL_MISSION_INFO_2, UI.LBL_MISSION_INFO_3 }; UI[] array4 = new UI[3] { UI.SPR_MISSION_INFO_CROWN_1, UI.SPR_MISSION_INFO_CROWN_2, UI.SPR_MISSION_INFO_CROWN_3 }; UI[] array5 = new UI[3] { UI.SPR_CROWN_1, UI.SPR_CROWN_2, UI.SPR_CROWN_3 }; QuestInfoData info = questInfo; QUEST_TYPE questType = info.questData.tableData.questType; int num = 0; SetFontStyle((Enum)UI.STR_MISSION, 2); SetFontStyle((Enum)UI.STR_TREASURE, 2); SetFontStyle((Enum)UI.STR_SELL, 2); string text = null; switch (questType) { default: text = "STR_QUEST_TYPE_NORMAL"; break; case QUEST_TYPE.ORDER: text = "STR_QUEST_TYPE_ORDER"; break; case QUEST_TYPE.EVENT: text = "STR_QUEST_TYPE_EVENT"; break; case QUEST_TYPE.STORY: text = "STR_QUEST_TYPE_STORY"; break; } SetText((Enum)UI.LBL_QUEST_TYPE, text); SetLabelText((Enum)UI.LBL_QUEST_NUM, string.Format(base.sectionData.GetText("QUEST_NUMBER"), info.questData.tableData.locationNumber, info.questData.tableData.questNumber)); SetLabelText((Enum)UI.LBL_QUEST_NAME, info.questData.tableData.questText); int num2 = (int)info.questData.tableData.limitTime; SetLabelText((Enum)UI.LBL_LIMIT_TIME, $"{num2 / 60:D2}:{num2 % 60:D2}"); SetActive((Enum)UI.LBL_GUILD_REQUEST_NEED_POINT, false); SetActive((Enum)UI.STR_MISSION_EMPTY, false); if (!info.isExistMission) { SetActive((Enum)UI.OBJ_MISSION_INFO_ROOT, false); } else { SetActive((Enum)UI.OBJ_MISSION_INFO_ROOT, true); int i = 0; for (int num3 = info.missionData.Length; i < num3; i++) { SetActive((Enum)array[i], info.missionData[i] != null); SetActive((Enum)array2[i], info.missionData[i] != null); if (info.missionData[i] != null) { SetActive((Enum)array4[i], info.missionData[i].state >= CLEAR_STATUS.CLEAR); SetActive((Enum)array5[i], info.missionData[i].state >= CLEAR_STATUS.CLEAR); SetLabelText((Enum)array3[i], info.missionData[i].tableData.missionText); } } } if (questType == QUEST_TYPE.ORDER) { SetActive((Enum)UI.OBJ_SELL_ITEM, true); QuestItemInfo quest_item = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(info.questData.tableData.questID); if (quest_item != null && quest_item.sellItems != null && quest_item.sellItems.Count > 0) { SetGrid(UI.GRD_REWARD_SELL, string.Empty, quest_item.sellItems.Count, false, delegate(int i_2, Transform t_2, bool is_recycle_2) { QuestItem.SellItem sellItem = quest_item.sellItems[i_2]; REWARD_TYPE type2 = (REWARD_TYPE)sellItem.type; uint itemId = (uint)sellItem.itemId; if (sellItem.num <= 0) { Log.Error(LOG.OUTGAME, "QuestItem sold get item num is zero. type={0},itemId={1}", type2, itemId); } else { int num4 = -1; ItemIcon itemIcon4 = ItemIcon.CreateRewardItemIcon(type2, itemId, t_2, num4, null, 0, false, -1, false, null, false, false, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); SetMaterialInfo(itemIcon4.transform, type2, itemId, null); } }); } SetActive((Enum)UI.OBJ_TOP_CROWN_ROOT, false); } SetActive((Enum)UI.OBJ_TREASURE, true); SetGrid(UI.GRD_REWARD_QUEST, string.Empty, 5, false, delegate(int i_2, Transform t_2, bool is_recycle_2) { if (info.questData.reward != null && info.questData.reward.Length > i_2) { REWARD_TYPE type = (REWARD_TYPE)info.questData.reward[i_2].type; uint id = (uint)info.questData.reward[i_2].id; ItemIcon itemIcon3 = ItemIcon.CreateRewardItemIcon(type, id, t_2, -1, null, 0, false, -1, false, null, false, false, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); SetMaterialInfo(itemIcon3.transform, type, id, null); } }); EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)info.questData.tableData.GetMainEnemyID()); if (enemyData != null) { int iconId = enemyData.iconId; RARITY_TYPE?rarity = (info.questData.tableData.questType != QUEST_TYPE.ORDER) ? null : new RARITY_TYPE?(info.questData.tableData.rarity); ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, GetCtrl(UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon.SetEnableCollider(false); ItemIcon itemIcon2 = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, GetCtrl(UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); itemIcon2.SetEnableCollider(false); } SetActive((Enum)UI.SPR_ELEMENT_ROOT, false); if (enemyData != null) { SetActive((Enum)UI.SPR_ELEMENT_ROOT_2, true); SetElementSprite((Enum)UI.SPR_ELEMENT_2, (int)enemyData.element); SetActive((Enum)UI.STR_NON_ELEMENT_2, enemyData.element == ELEMENT_TYPE.MAX); SetElementSprite((Enum)UI.SPR_WEAK_ELEMENT_2, (int)enemyData.weakElement); SetActive((Enum)UI.STR_NON_WEAK_ELEMENT_2, enemyData.weakElement == ELEMENT_TYPE.MAX); } else { SetActive((Enum)UI.SPR_ELEMENT_ROOT_2, false); SetActive((Enum)UI.STR_NON_WEAK_ELEMENT_2, false); } ShowInfo(questType, isShowDropInfo); SetActive((Enum)UI.TWN_DIFFICULT_STAR, false); num = (MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(info.questData.tableData.questID)?.questStatus ?? 1); SetClearStatus((CLEAR_STATUS)num); if (!MonoBehaviourSingleton <UserInfoManager> .I.isGuildRequestOpen) { SetActive((Enum)UI.BTN_GUILD_REQUEST, false); } }
private void UpdateGirdListItemQuest(int i, Transform t, bool is_recycle) { //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Unknown result type (might be due to invalid IL or missing references) List <GameSectionHistory.HistoryData> historyList = MonoBehaviourSingleton <GameSceneManager> .I.GetHistoryList(); bool flag = historyList.Any((GameSectionHistory.HistoryData h) => h.sectionName.StartsWith("GuildRequest")); SetActive(t, true); SetEvent(t, "SELECT_ORDER", i); QuestSortData questSortData = questGridDatas[i].questSortData; UIScrollView component = GetCtrl(UI.SCR_ORDER_QUEST).GetComponent <UIScrollView>(); QuestInfoData info = questSortData.itemData.infoData; if (flag) { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, true); string text = string.Format(StringTable.Get(STRING_CATEGORY.GUILD_REQUEST, 6u), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedPoint(info.questData.tableData.rarity), MonoBehaviourSingleton <GuildRequestManager> .I.GetNeedTimeWithFormat(info.questData.tableData.rarity)); SetLabelText(t, UI.TXT_NEED_POINT, text); } else { SetActive(t, UI.TWN_DIFFICULT_STAR, false); SetActive(t, UI.TXT_NEED_POINT, false); } EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)info.questData.tableData.GetMainEnemyID()); QuestSortData questSortData2 = questSortData; ItemIcon icon = ItemIcon.Create(questSortData2.GetIconType(), questSortData2.GetIconID(), questSortData2.GetRarity(), FindCtrl(t, UI.OBJ_ENEMY), questSortData2.GetIconElement(), null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY); icon.SetEnableCollider(false); SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX); SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element); SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement); SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX); SetLabelText(t, UI.LBL_QUEST_NAME, info.questData.tableData.questText); int num = 1; ClearStatusQuestEnemySpecies clearStatusQuestEnemySpecies = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestEnemySpecies(info.questData.tableData.questID); if (clearStatusQuestEnemySpecies != null) { num = clearStatusQuestEnemySpecies.questStatus; } int value = i + 100; SetToggleGroup(t, UI.OBJ_ICON_NEW, value); SetToggleGroup(t, UI.OBJ_ICON_CLEARED, value); SetToggleGroup(t, UI.OBJ_ICON_COMPLETE, value); CLEAR_STATUS cLEAR_STATUS = (CLEAR_STATUS)num; if (cLEAR_STATUS != CLEAR_STATUS.NEW) { SetToggle(t, UI.OBJ_ICON_NEW, false); SetToggle(t, UI.OBJ_ICON_CLEARED, false); SetToggle(t, UI.OBJ_ICON_COMPLETE, false); SetActive(t, UI.OBJ_ICON_ROOT, false); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, null); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, null); } else { SetActive(t, UI.OBJ_ICON_ROOT, true); SetToggle(t, UI.OBJ_ICON_NEW, true); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_COMPLETE, null); SetVisibleWidgetEffect(UI.SCR_ORDER_QUEST, t, UI.SPR_ICON_NEW, "ef_ui_questselect_new"); } int num2 = info.questData.num; int num3 = 0; if (MonoBehaviourSingleton <UserInfoManager> .I.isGuildRequestOpen) { num3 = (from g in MonoBehaviourSingleton <GuildRequestManager> .I.guildRequestData.guildRequestItemList where g.questId == (int)info.questData.tableData.questID select g).Count(); } int num4 = num2 - num3; SetLabelText(t, UI.LBL_ORDER_NUM, num4.ToString()); if (num4 <= 0) { t.GetComponent <UIButton>().isEnabled = false; } Transform val = FindCtrl(t, UI.OBJ_FRAME); if (val != null) { UIPanel uiPanel = val.get_gameObject().GetComponent <UIPanel>(); if (uiPanel == null) { uiPanel = val.get_gameObject().AddComponent <UIPanel>(); uiPanel.depth = component.panel.depth + 1; } uiPanel.widgetsAreStatic = false; if (isScrollViewReady) { PanelToStatic(icon, uiPanel); } else { onScrollViewReady = (Action)Delegate.Combine(onScrollViewReady, (Action) delegate { PanelToStatic(icon, uiPanel); }); } } QuestItemInfo itemData = questSortData.itemData; bool is_visible = false; foreach (float remainTime in itemData.remainTimes) { float num5 = remainTime; if (num5 < SHOW_QUEST_REMAIN_LIMIT_SECOND) { is_visible = true; break; } } SetLabelText(t, UI.LBL_REMAIN, StringTable.Get(STRING_CATEGORY.GATE_QUEST_NAME, 1u)); SetActive(t, UI.LBL_REMAIN, is_visible); }
public override void SetItem(object item) { itemData = (QuestItemInfo)item; enemyModelID = Singleton <EnemyTable> .I.GetEnemyData((uint)GetMainEnemyID()).modelId; }
public override void UpdateUI() { bool flag = MonoBehaviourSingleton <GachaManager> .I.selectGacha.num == 1; SetActive((Enum)UI.OBJ_SINGLE_ROOT, flag); SetActive((Enum)UI.OBJ_MULTI_ROOT, !flag); SetActive((Enum)UI.OBJ_BG_SINGLE, flag); SetActive((Enum)UI.OBJ_BG_MULTI, !flag); if (flag) { string text = string.Empty; int star_num = 0; GachaResult.GachaReward gachaReward = MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward[0]; QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)gachaReward.itemId); if (questData != null) { text = questData.questText; star_num = (int)questData.difficulty; } SetLabelText((Enum)UI.LBL_NAME, text); RARITY_TYPE[] array = (RARITY_TYPE[])Enum.GetValues(typeof(RARITY_TYPE)); int i = 0; for (int num = array.Length; i < num; i++) { SetActive((Enum)rarityAnimRoot[i], questData.rarity == array[i]); } SetGachaQuestDifficulty(UI.OBJ_DIFFICULTY_ROOT, star_num); ResetTween((Enum)UI.OBJ_DIFFICULTY_ROOT, 0); ResetTween((Enum)rarityAnimRoot[(int)questData.rarity], 0); ResetTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, 0); if (questData.rarity <= RARITY_TYPE.C) { ResetTween((Enum)UI.OBJ_RARITY_LIGHT, 0); PlayTween((Enum)UI.OBJ_RARITY_LIGHT, true, (EventDelegate.Callback)null, false, 0); } PlayTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, true, (EventDelegate.Callback)null, false, 0); PlayTween((Enum)rarityAnimRoot[(int)questData.rarity], true, (EventDelegate.Callback) delegate { PlayTween((Enum)UI.OBJ_DIFFICULTY_ROOT, true, (EventDelegate.Callback)null, false, 0); }, false, 0); QuestGachaDirectorBase questGachaDirectorBase = AnimationDirector.I as QuestGachaDirectorBase; if (questGachaDirectorBase != null) { questGachaDirectorBase.PlayRarityAudio(questData.rarity, true); questGachaDirectorBase.PlayUIRarityEffect(questData.rarity, GetCtrl(UI.OBJ_RARITY_ROOT), GetCtrl(rarityAnimRoot[(int)questData.rarity])); } } else { int index = 0; MonoBehaviourSingleton <GachaManager> .I.gachaResult.reward.ForEach(delegate(GachaResult.GachaReward reward) { bool flag2 = false; int num3 = 0; QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem((uint)reward.itemId); if (questItem != null) { flag2 = GameSaveData.instance.IsNewItem(ITEM_ICON_TYPE.QUEST_ITEM, questItem.uniqueID); flag2 = IsNewItemQuestEnemySpecies(questItem); num3 = questItem.infoData.questData.tableData.GetMainEnemyLv(); } bool is_new = flag2; ItemIcon itemIcon = ItemIcon.CreateRewardItemIcon(REWARD_TYPE.QUEST_ITEM, (uint)reward.itemId, GetCtrl(iconRootAry[index]), -1, null, 0, is_new, -1, false, null, false, false, ItemIcon.QUEST_ICON_SIZE_TYPE.DEFAULT); itemIcon.SetEnableCollider(false); string text2 = string.Empty; if (num3 > 0) { text2 = string.Format(StringTable.Get(STRING_CATEGORY.MAIN_STATUS, 1u), num3.ToString()); } SetLabelText(GetCtrl(iconRootAry[index]), iconLevelAry[index], text2); SetEvent(GetCtrl(iconRootAry[index]), "QUEST_DETAIL", index); index++; }); } int num2 = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.crystal; if (MonoBehaviourSingleton <GachaManager> .I.selectGacha.requiredItemId > 0) { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData((uint)MonoBehaviourSingleton <GachaManager> .I.selectGacha.requiredItemId); UITexture[] array2 = new UITexture[3] { FindCtrl(FindCtrl(footerRoot, UI.OBJ_GACHA_DISABLE_ROOT), UI.TEX_TICKET).GetComponent <UITexture>(), FindCtrl(FindCtrl(footerRoot, UI.OBJ_GACHA_ENABLE_ROOT), UI.TEX_TICKET).GetComponent <UITexture>(), FindCtrl(footerRoot, UI.TEX_TICKET_HAVE).GetComponent <UITexture>() }; UITexture[] array3 = array2; foreach (UITexture ui_tex in array3) { ResourceLoad.LoadItemIconTexture(ui_tex, itemData.iconID); } num2 = MonoBehaviourSingleton <InventoryManager> .I.GetItemNum((ItemInfo x) => x.tableData.id == itemData.id, 1, false); if (MonoBehaviourSingleton <GachaManager> .I.gachaResult.counter >= 0) { SetActive(footerRoot, UI.GACHATICKETCOUNTERSRESULT, false); SetActive(footerRoot, UI.S_COUNTER, false); SetActive(footerRoot, UI.S_AVAILABLE, true); } else if (MonoBehaviourSingleton <GachaManager> .I.gachaResult.counter > 0) { SetActive(footerRoot, UI.GACHATICKETCOUNTERSRESULT, true); SetActive(footerRoot, UI.S_COUNTER, true); SetActive(footerRoot, UI.S_AVAILABLE, false); SetActive(footerRoot, UI.NUMBER_COUNTER_IMG, true); FindCtrl(footerRoot, UI.NUMBER_COUNTER_IMG).GetComponent <UISprite>().spriteName = MonoBehaviourSingleton <GachaManager> .I.gachaResult.counter.ToString(); FindCtrl(FindCtrl(footerRoot, UI.GACHATICKETCOUNTERSRESULT), UI.COUNTER_PROGRESSBAR_FOREGROUND).GetComponent <UISprite>().fillAmount = (float)(10 - MonoBehaviourSingleton <GachaManager> .I.gachaResult.counter) / 10f; SetLabelText(footerRoot, UI.COUNTER_LBL, MonoBehaviourSingleton <GachaManager> .I.gachaResult.counter); } else { SetActive(footerRoot, UI.GACHATICKETCOUNTERSRESULT, true); SetActive(footerRoot, UI.S_COUNTER, false); SetActive(footerRoot, UI.S_AVAILABLE, true); } } SetActive(footerRoot, UI.SPR_CRYSTAL, MonoBehaviourSingleton <GachaManager> .I.selectGacha.requiredItemId == 0); SetActive(footerRoot, UI.TEX_TICKET_HAVE, MonoBehaviourSingleton <GachaManager> .I.selectGacha.requiredItemId > 0); SetLabelText(footerRoot, UI.LBL_CRYSTAL_NUM, num2.ToString()); if (MonoBehaviourSingleton <GachaManager> .I.gachaResult.gachaGuaranteeCampaignInfo == null) { SetGachaButtonActive(!MonoBehaviourSingleton <GachaManager> .I.IsSelectTutorialGacha() && MonoBehaviourSingleton <GachaManager> .I.gachaResult.remainCount != 0); } else { SetGachaButtonActive(!MonoBehaviourSingleton <GachaManager> .I.IsSelectTutorialGacha()); } }