예제 #1
0
        /// <summary>
        /// Tries to hand out the rewards, archives this quest and sends details about the next quest in the chain (if any).
        /// </summary>
        /// <param name="qHolder"></param>
        /// <param name="rewardSlot"></param>
        public bool TryFinish(IQuestHolder qHolder, uint rewardSlot)
        {
            Character owner = m_Log.Owner;

            owner.OnInteract(qHolder as WorldObject);
            if (qHolder is WorldObject &&
                !owner.IsInRadius((WorldObject)qHolder, NPCMgr.DefaultInteractionDistance))
            {
                NPCHandler.SendNPCError(owner, qHolder,
                                        VendorInventoryError.TooFarAway);
                return(false);
            }

            if (!Template.TryGiveRewards(m_Log.Owner, qHolder, rewardSlot))
            {
                return(false);
            }
            ArchiveQuest();
            QuestHandler.SendComplete(Template, owner);
            if (Template.FollowupQuestId != 0U)
            {
                QuestTemplate template = QuestMgr.GetTemplate(Template.FollowupQuestId);
                if (template != null && qHolder.QuestHolderInfo.QuestStarts.Contains(template))
                {
                    QuestHandler.SendDetails(qHolder, template, owner, true);
                    if (template.Flags.HasFlag(QuestFlags.AutoAccept))
                    {
                        owner.QuestLog.TryAddQuest(template, qHolder);
                    }
                }
            }

            if (!Template.Repeatable)
            {
                owner.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuestCount, 1U, 0U,
                                                                   null);
                owner.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuest,
                                                                   Entry, 0U, null);
                if (Template.ZoneTemplate != null)
                {
                    owner.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuestsInZone,
                                                                       (uint)Template.ZoneTemplate.Id, 0U, null);
                }
            }

            if (Template.IsDaily)
            {
                owner.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteDailyQuest, 1U, 0U,
                                                                   null);
            }
            return(true);
        }
예제 #2
0
파일: Quest.cs 프로젝트: NecroSharper/WCell
        /// <summary>
        /// Tries to hand out the rewards, archives this quest and sends details about the next quest in the chain (if any).
        /// </summary>
        /// <param name="qHolder"></param>
        /// <param name="rewardSlot"></param>
        public bool TryFinish(IQuestHolder qHolder, uint rewardSlot)
        {
            var chr = m_Log.Owner;

            chr.OnInteract(qHolder as WorldObject);

            if (qHolder is WorldObject && !chr.IsInRadius((WorldObject)qHolder, NPCMgr.DefaultInteractionDistance))
            {
                NPCHandler.SendNPCError(chr, qHolder, VendorInventoryError.TooFarAway);
                return(false);
            }

            if (Template.TryGiveRewards(m_Log.Owner, qHolder, rewardSlot))
            {
                ArchiveQuest();
                QuestHandler.SendComplete(Template, chr);

                if (Template.FollowupQuestId != 0)
                {
                    var nq = QuestMgr.GetTemplate(Template.FollowupQuestId);
                    if (nq != null && qHolder.QuestHolderInfo.QuestStarts.Contains(nq))
                    {
                        // Offer the next Quest if its also offered by the same QuestGiver
                        QuestHandler.SendDetails(qHolder, nq, chr, true);
                        if (nq.Flags.HasFlag(QuestFlags.AutoAccept))
                        {
                            chr.QuestLog.TryAddQuest(nq, qHolder);
                        }
                    }
                }

                if (!Template.Repeatable)
                {
                    chr.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuestCount, 1);
                    chr.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuest, Entry);
                    if (Template.ZoneTemplate != null)
                    {
                        chr.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteQuestsInZone,
                                                                         (uint)Template.ZoneTemplate.Id);
                    }
                }

                if (Template.IsDaily)
                {
                    chr.Achievements.CheckPossibleAchievementUpdates(AchievementCriteriaType.CompleteDailyQuest, 1);
                }

                return(true);
            }
            return(false);
        }
예제 #3
0
            public override void Process(CmdTrigger <RealmServerCmdArgs> trigger)
            {
                var qt = QuestMgr.GetTemplate(trigger.Text.NextUInt());

                if (qt != null)
                {
                    var questReceiver = trigger.Args.Character.Target as Character;
                    if (questReceiver != null)
                    {
                        QuestHandler.SendComplete(qt, questReceiver);
                    }
                }
                trigger.Reply("Done.");
            }
예제 #4
0
            public override void Process(CmdTrigger <RealmServerCmdArgs> trigger)
            {
                QuestTemplate template = QuestMgr.GetTemplate(trigger.Text.NextUInt());

                if (template != null)
                {
                    Character target = trigger.Args.Character.Target as Character;
                    if (target != null)
                    {
                        QuestHandler.SendComplete(template, target);
                    }
                }

                trigger.Reply("Done.");
            }
예제 #5
0
 private static void AutoComplete(Quest quest, Character chr)
 {
     quest.CompleteStatus = QuestCompleteStatus.Completed;
     QuestHandler.SendComplete(quest.Template, chr);
     QuestHandler.SendQuestGiverOfferReward(chr, quest.Template, chr);
 }