public void LoadFromDatabase(int playerId) { object @lock; Monitor.Enter(@lock = this.m_lock); try { this.m_states = ((this.m_player.PlayerCharacter.QuestSite.Count <byte>() == 0) ? this.InitQuest() : this.m_player.PlayerCharacter.QuestSite); using (PlayerBussiness playerBussiness = new PlayerBussiness()) { QuestDataInfo[] userQuest = playerBussiness.GetUserQuest(playerId); this.BeginChanges(); QuestDataInfo[] array = userQuest; for (int i = 0; i < array.Length; i++) { QuestDataInfo questDataInfo = array[i]; QuestInfo singleQuest = QuestMgr.GetSingleQuest(questDataInfo.QuestID); if (singleQuest != null) { this.AddQuest(new BaseQuest(singleQuest, questDataInfo)); } this.AddQuestData(questDataInfo); } this.CommitChanges(); } List <BaseQuest> arg_B0_0 = this.m_list; } finally { Monitor.Exit(@lock); } }
public void LoadFromDatabase(int playerId) { object @lock; Monitor.Enter(@lock = this.m_lock); try { this.m_states = ((this.m_player.PlayerCharacter.QuestSite.Count <byte>() == 0) ? this.InitQuest() : this.m_player.PlayerCharacter.QuestSite); using (PlayerBussiness db = new PlayerBussiness()) { QuestDataInfo[] datas = db.GetUserQuest(playerId); this.BeginChanges(); QuestDataInfo[] array = datas; for (int i = 0; i < array.Length; i++) { QuestDataInfo dt = array[i]; QuestInfo info = QuestMgr.GetSingleQuest(dt.QuestID); if (info != null && this.CheckQuest(info)) { this.AddQuest(new BaseQuest(info, dt)); } } this.CommitChanges(); } } finally { Monitor.Exit(@lock); } }
/// <summary> /// 删除任务 /// </summary> /// <returns></returns> public bool RemoveQuest(int questID) { QuestDataInfo quest = GetCurrentQuest(questID, true); if (quest != null && !quest.IsComplete) { quest.IsExist = false; // _player.Out.SendQuestUpdate(quest); return(true); } return(false); }
public static XElement CreateQuestDataInfo(QuestDataInfo info) { return(new XElement("Item", new XAttribute("CompletedDate", info.CompletedDate), new XAttribute("IsComplete", info.IsComplete), new XAttribute("Condition1", info.Condition1), new XAttribute("Condition2", info.Condition2), new XAttribute("Condition3", info.Condition3), new XAttribute("Condition4", info.Condition4), new XAttribute("QuestID", info.QuestID), new XAttribute("UserID", info.UserID), new XAttribute("RepeatFinish", info.RepeatFinish))); }
private bool AddQuestData(QuestDataInfo data) { List <BaseQuest> list; Monitor.Enter(list = this.m_list); try { this.m_datas.Add(data); } finally { Monitor.Exit(list); } return(true); }
public BaseQuest(QuestInfo info, QuestDataInfo data) { this.m_info = info; this.m_data = data; this.m_data.QuestID = this.m_info.ID; this.m_list = new List <BaseCondition>(); List <QuestConditionInfo> questCondiction = QuestMgr.GetQuestCondiction(info); int num = 0; foreach (QuestConditionInfo current in questCondiction) { BaseCondition baseCondition = BaseCondition.CreateCondition(this, current, data.GetConditionValue(num++)); if (baseCondition != null) { this.m_list.Add(baseCondition); } } }
public BaseQuest(QuestInfo info, QuestDataInfo data) { this.m_info = info; this.m_data = data; this.m_data.QuestID = this.m_info.ID; this.m_list = new List <BaseCondition>(); List <QuestConditionInfo> list = QuestMgr.GetQuestCondiction(info); int index = 0; foreach (QuestConditionInfo ci in list) { BaseCondition cd = BaseCondition.CreateCondition(this, ci, data.GetConditionValue(index++)); if (cd != null) { this.m_list.Add(cd); } } }
/// <summary> /// 用户领奖 /// </summary> /// <param name="quest"></param> /// <param name="rewardItemID"></param> /// <returns></returns> public bool Finish(BaseQuest baseQuest, int selectedItem) { //if (baseQuest.CanCompleted(m_player) == false) // return false; #region 定义变量 //提示用户 string msg = ""; //奖励Buff string RewardBuffName = string.Empty; int RewardBuffTime = 0; QuestInfo qinfo = baseQuest.Info; QuestDataInfo qdata = baseQuest.Data; #endregion #region 从游戏中领取奖品 m_player.BeginAllChanges(); try { if (baseQuest.Finish(m_player)) { RemoveQuest(baseQuest); //固定奖励&选择奖励 List <QuestAwardInfo> awards = QuestMgr.GetQuestGoods(qinfo); List <ItemInfo> mainBg = new List <ItemInfo>(); List <ItemInfo> propBg = new List <ItemInfo>(); foreach (QuestAwardInfo award in awards) { //获取固定奖励 或者 已经选取的可选奖励 if (award.IsSelect == false || award.RewardItemID == selectedItem) { ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.FindItemTemplate(award.RewardItemID); if (temp != null) { msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardProp", temp.Name, award.RewardItemCount) + " "; Int32 tempCount = award.RewardItemCount; if (award.IsCount == true) { tempCount = tempCount * qdata.RandDobule; } for (int len = 0; len < tempCount; len += temp.MaxCount) { int count = len + temp.MaxCount > award.RewardItemCount ? award.RewardItemCount - len : temp.MaxCount; ItemInfo item = ItemInfo.CreateFromTemplate(temp, count, (int)ItemAddType.Quest); if (item == null) { continue; } item.ValidDate = award.RewardItemValid; item.IsBinds = true; item.StrengthenLevel = award.StrengthenLevel; //等级 item.AttackCompose = award.AttackCompose; //攻击加成 item.DefendCompose = award.DefendCompose; //防御加成 item.AgilityCompose = award.AgilityCompose; //敏捷加成 item.LuckCompose = award.LuckCompose; //幸运加成 if (temp.BagType == eBageType.PropBag) { propBg.Add(item); } else { mainBg.Add(item); } } } } } //判断背包的空位是否足够 if (mainBg.Count > 0 && m_player.MainBag.GetEmptyCount() < mainBg.Count) { baseQuest.CancelFinish(m_player); m_player.Out.SendMessage(eMessageType.ERROR, m_player.GetInventoryName(eBageType.MainBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull") + " "); return(false); } if (propBg.Count > 0 && m_player.PropBag.GetEmptyCount() < propBg.Count) { baseQuest.CancelFinish(m_player); m_player.Out.SendMessage(eMessageType.ERROR, m_player.GetInventoryName(eBageType.PropBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull") + " "); return(false); } //把物品放入背包 foreach (ItemInfo item in mainBg) { m_player.AddTemplate(item, eBageType.MainBag, 1); } foreach (ItemInfo item in propBg) { m_player.AddTemplate(item, eBageType.PropBag, 1); } msg = LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Reward") + msg; //发放Buff if ((qinfo.RewardBuffID > 0) && (qinfo.RewardBuffDate > 0)) { ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.FindItemTemplate(qinfo.RewardBuffID); if (temp != null) { RewardBuffTime = qinfo.RewardBuffDate * qdata.RandDobule; AbstractBuffer buffer = BufferList.CreateBufferHour(temp, RewardBuffTime); buffer.Start(m_player); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardBuff", temp.Name, RewardBuffTime) + " "; } } //奖励金币 if (qinfo.RewardGold != 0) { int rewardGold = qinfo.RewardGold * qdata.RandDobule; m_player.AddGold(rewardGold); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGold", rewardGold) + " "; } //奖励点卷 if (qinfo.RewardMoney != 0) { int rewardMoney = qinfo.RewardMoney * qdata.RandDobule; m_player.AddMoney(qinfo.RewardMoney * qdata.RandDobule); LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Quest, m_player.PlayerCharacter.ID, rewardMoney, m_player.PlayerCharacter.Money, 0, 0, 0, "", "", "");//添加日志 msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardMoney", rewardMoney) + " "; } //奖励GP if (qinfo.RewardGP != 0) { int rewardGp = qinfo.RewardGP * qdata.RandDobule; m_player.AddGP(rewardGp); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGB1", rewardGp) + " "; } //有公会则奖励财富 if ((qinfo.RewardRiches != 0) && (m_player.PlayerCharacter.ConsortiaID != 0)) { int riches = qinfo.RewardRiches * qdata.RandDobule; m_player.AddRichesOffer(riches); using (ConsortiaBussiness db = new ConsortiaBussiness()) { db.ConsortiaRichAdd(m_player.PlayerCharacter.ConsortiaID, ref riches); } msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardRiches", riches) + " "; } //奖励功勋 if (qinfo.RewardOffer != 0) { int rewardOffer = qinfo.RewardOffer * qdata.RandDobule; m_player.AddOffer(rewardOffer, false); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardOffer", rewardOffer) + " "; } //奖励礼劵 if (qinfo.RewardGiftToken != 0) { int rewardGiftToken = qinfo.RewardGiftToken * qdata.RandDobule; m_player.AddGiftToken(rewardGiftToken); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGiftToken", rewardGiftToken + " "); } m_player.Out.SendMessage(eMessageType.Normal, msg); SetQuestFinish(baseQuest.Info.ID); m_player.PlayerCharacter.QuestSite = m_states; } OnQuestsChanged(baseQuest); } catch (Exception ex) { if (log.IsErrorEnabled) { log.Error("Quest Finish:" + ex); } return(false); } finally { m_player.CommitAllChanges(); } #endregion return(true); }
public bool Finish(BaseQuest baseQuest, int selectedItem) { string text = ""; string arg_0B_0 = string.Empty; QuestInfo info = baseQuest.Info; QuestDataInfo data = baseQuest.Data; this.m_player.BeginAllChanges(); try { if (baseQuest.Finish(this.m_player)) { this.RemoveQuest(baseQuest); List <QuestAwardInfo> questGoods = QuestMgr.GetQuestGoods(info); List <ItemInfo> list = new List <ItemInfo>(); List <ItemInfo> list2 = new List <ItemInfo>(); List <ItemInfo> list3 = new List <ItemInfo>(); List <ItemInfo> list4 = new List <ItemInfo>(); foreach (QuestAwardInfo current in questGoods) { if (!current.IsSelect || current.RewardItemID == selectedItem) { ItemTemplateInfo itemTemplateInfo = ItemMgr.FindItemTemplate(current.RewardItemID); if (itemTemplateInfo != null) { text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardProp", new object[] { itemTemplateInfo.Name, current.RewardItemCount1 }) + " "; int num = current.RewardItemCount1; if (current.IsCount) { num *= data.RandDobule; } for (int i = 0; i < num; i += itemTemplateInfo.MaxCount) { int count = (i + itemTemplateInfo.MaxCount > current.RewardItemCount1) ? (current.RewardItemCount1 - i) : itemTemplateInfo.MaxCount; ItemInfo itemInfo = ItemInfo.CreateFromTemplate(itemTemplateInfo, count, 106); if (itemInfo != null) { itemInfo.ValidDate = current.RewardItemValid; itemInfo.IsBinds = true; itemInfo.StrengthenLevel = current.StrengthenLevel; itemInfo.AttackCompose = current.AttackCompose; itemInfo.DefendCompose = current.DefendCompose; itemInfo.AgilityCompose = current.AgilityCompose; itemInfo.LuckCompose = current.LuckCompose; if (itemTemplateInfo.BagType == eBageType.PropBag) { list2.Add(itemInfo); } else { if (itemTemplateInfo.BagType == eBageType.Farm) { list3.Add(itemInfo); } else { list.Add(itemInfo); } } } } } } } if (list.Count > 0 && this.m_player.MainBag.GetEmptyCount() < list.Count) { baseQuest.CancelFinish(this.m_player); this.m_player.Out.SendMessage(eMessageType.ERROR, this.m_player.GetInventoryName(eBageType.MainBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull", new object[0]) + " "); bool result = false; return(result); } if (list2.Count > 0 && this.m_player.PropBag.GetEmptyCount() < list2.Count) { baseQuest.CancelFinish(this.m_player); this.m_player.Out.SendMessage(eMessageType.ERROR, this.m_player.GetInventoryName(eBageType.PropBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull", new object[0]) + " "); bool result = false; return(result); } foreach (ItemInfo current2 in list) { if (!this.m_player.MainBag.StackItemToAnother(current2) && !this.m_player.MainBag.AddItem(current2)) { list4.Add(current2); } } foreach (ItemInfo current3 in list2) { if (current3.Template.CategoryID != 10) { if (!this.m_player.PropBag.StackItemToAnother(current3) && !this.m_player.PropBag.AddItem(current3)) { list4.Add(current3); } } else { int templateID = current3.TemplateID; switch (templateID) { case 10001: this.m_player.PlayerCharacter.openFunction(Step.PICK_TWO_TWENTY); break; case 10002: break; case 10003: this.m_player.PlayerCharacter.openFunction(Step.POP_WIN); break; case 10004: this.m_player.PlayerCharacter.openFunction(Step.FIFTY_OPEN); this.m_player.AddGift(eGiftType.NEWBIE); break; case 10005: this.m_player.PlayerCharacter.openFunction(Step.FORTY_OPEN); break; case 10006: this.m_player.PlayerCharacter.openFunction(Step.THIRTY_OPEN); break; case 10007: this.m_player.PlayerCharacter.openFunction(Step.POP_TWO_TWENTY); break; case 10008: this.m_player.PlayerCharacter.openFunction(Step.POP_TIP_ONE); break; default: switch (templateID) { case 10024: this.m_player.PlayerCharacter.openFunction(Step.PICK_ONE); break; case 10025: this.m_player.PlayerCharacter.openFunction(Step.POP_EXPLAIN_ONE); break; } break; } } } foreach (ItemInfo current4 in list3) { if (!this.m_player.FarmBag.StackItemToAnother(current4) && !this.m_player.FarmBag.AddItem(current4)) { list4.Add(current4); } } if (list4.Count > 0) { this.m_player.SendItemsToMail(list4, "Bagfull trả về thư!", "Phần thưởng nhiệm vụ!", eMailType.ItemOverdue); this.m_player.Out.SendMailResponse(this.m_player.PlayerCharacter.ID, eMailRespose.Receiver); } text = LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Reward", new object[0]) + text; if (info.RewardBuffID > 0 && info.RewardBuffDate > 0) { ItemTemplateInfo itemTemplateInfo2 = ItemMgr.FindItemTemplate(info.RewardBuffID); if (itemTemplateInfo2 != null) { int num2 = info.RewardBuffDate * data.RandDobule; AbstractBuffer abstractBuffer = BufferList.CreateBufferHour(itemTemplateInfo2, num2); abstractBuffer.Start(this.m_player); text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardBuff", new object[] { itemTemplateInfo2.Name, num2 }) + " "; } } if (info.RewardGold != 0) { int num3 = info.RewardGold * data.RandDobule; this.m_player.AddGold(num3); text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGold", new object[] { num3 }) + " "; } if (info.RewardMoney != 0) { int num4 = info.RewardMoney * data.RandDobule; this.m_player.AddMoney(info.RewardMoney * data.RandDobule); LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Quest, this.m_player.PlayerCharacter.ID, num4, this.m_player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", ""); text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardMoney", new object[] { num4 }) + " "; } if (info.RewardGP != 0) { int num5 = info.RewardGP * data.RandDobule; this.m_player.AddGP(num5); text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGB1", new object[] { num5 }) + " "; } if (info.RewardRiches != 0 && this.m_player.PlayerCharacter.ConsortiaID != 0) { int num6 = info.RewardRiches * data.RandDobule; this.m_player.AddRichesOffer(num6); using (ConsortiaBussiness consortiaBussiness = new ConsortiaBussiness()) { consortiaBussiness.ConsortiaRichAdd(this.m_player.PlayerCharacter.ConsortiaID, ref num6); } text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardRiches", new object[] { num6 }) + " "; } if (info.RewardOffer != 0) { int num7 = info.RewardOffer * data.RandDobule; this.m_player.AddOffer(num7, false); text = text + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardOffer", new object[] { num7 }) + " "; } if (info.RewardBindMoney != 0) { int num8 = info.RewardBindMoney * data.RandDobule; this.m_player.AddGiftToken(num8); text += LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGiftToken", new object[] { num8 + " " }); } this.m_player.Out.SendMessage(eMessageType.Normal, text); this.SetQuestFinish(baseQuest.Info.ID); this.m_player.PlayerCharacter.QuestSite = this.m_states; } this.OnQuestsChanged(baseQuest); } catch (Exception arg) { if (QuestInventory.log.IsErrorEnabled) { QuestInventory.log.Error("Quest Finish:" + arg); } bool result = false; return(result); } finally { this.m_player.CommitAllChanges(); } return(true); }
public bool Finish(BaseQuest baseQuest, int selectedItem) { bool result; if (!baseQuest.CanCompleted(this.m_player)) { result = false; } else { string msg = ""; string RewardBuffName = string.Empty; QuestInfo qinfo = baseQuest.Info; QuestDataInfo qdata = baseQuest.Data; this.m_player.BeginAllChanges(); try { if (baseQuest.Finish(this.m_player)) { List <QuestAwardInfo> awards = QuestMgr.GetQuestGoods(qinfo); List <ItemInfo> mainBg = new List <ItemInfo>(); List <ItemInfo> propBg = new List <ItemInfo>(); foreach (QuestAwardInfo award in awards) { if (!award.IsSelect || award.RewardItemID == selectedItem) { ItemTemplateInfo temp = ItemMgr.FindItemTemplate(award.RewardItemID); if (temp != null) { int NeedSex = this.m_player.PlayerCharacter.Sex ? 1 : 2; if (temp.NeedSex == 0 || temp.NeedSex == NeedSex) { int tempCount = award.RewardItemCount; if (award.IsCount) { tempCount *= qdata.RandDobule; msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardProp", new object[] { temp.Name, tempCount }) + " "; } else { msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardProp", new object[] { temp.Name, award.RewardItemCount }) + " "; } for (int len = 0; len < tempCount; len += temp.MaxCount) { int count = (len + temp.MaxCount > tempCount) ? (tempCount - len) : temp.MaxCount; ItemInfo item = ItemInfo.CreateFromTemplate(temp, count, 106); if (item != null) { item.ValidDate = award.RewardItemValid; item.IsBinds = true; item.StrengthenLevel = award.StrengthenLevel; item.AttackCompose = award.AttackCompose; item.DefendCompose = award.DefendCompose; item.AgilityCompose = award.AgilityCompose; item.LuckCompose = award.LuckCompose; if (temp.BagType == eBageType.PropBag) { propBg.Add(item); } else { mainBg.Add(item); } if (temp.TemplateID == 11408) { this.m_player.OnPlayerAddItem("Medal", count); } } } } } } } if (mainBg.Count > 0 && this.m_player.MainBag.GetEmptyCount() < mainBg.Count) { baseQuest.CancelFinish(this.m_player); this.m_player.Out.SendMessage(eMessageType.ERROR, this.m_player.GetInventoryName(eBageType.MainBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull", new object[0]) + " "); result = false; return(result); } if (propBg.Count > 0 && this.m_player.PropBag.GetEmptyCount() < propBg.Count) { baseQuest.CancelFinish(this.m_player); this.m_player.Out.SendMessage(eMessageType.ERROR, this.m_player.GetInventoryName(eBageType.PropBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull", new object[0]) + " "); result = false; return(result); } foreach (ItemInfo item in mainBg) { //ItemInfo item; if (!this.m_player.MainBag.StackItemToAnother(item)) { this.m_player.MainBag.AddItem(item); } } foreach (ItemInfo item in propBg) { //ItemInfo item; if (!this.m_player.PropBag.StackItemToAnother(item)) { this.m_player.PropBag.AddItem(item); } } msg = LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Reward", new object[0]) + msg; if (qinfo.RewardBuffID > 0 && qinfo.RewardBuffDate > 0) { ItemTemplateInfo temp = ItemMgr.FindItemTemplate(qinfo.RewardBuffID); if (temp != null) { int RewardBuffTime = qinfo.RewardBuffDate * qdata.RandDobule; AbstractBuffer buffer = BufferList.CreateBufferHour(temp, RewardBuffTime); buffer.Start(this.m_player); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardBuff", new object[] { temp.Name, RewardBuffTime }) + " "; } } if (qinfo.RewardGold != 0) { int rewardGold = qinfo.RewardGold * qdata.RandDobule; this.m_player.AddGold(rewardGold); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGold", new object[] { rewardGold }) + " "; } if (qinfo.RewardMoney != 0) { int rewardMoney = qinfo.RewardMoney * qdata.RandDobule; this.m_player.AddMoney(qinfo.RewardMoney * qdata.RandDobule, LogMoneyType.Award, LogMoneyType.Award_Quest); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardMoney", new object[] { rewardMoney }) + " "; } if (qinfo.RewardGP != 0) { int rewardGp = qinfo.RewardGP * qdata.RandDobule; this.m_player.AddGpDirect(rewardGp); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGB1", new object[] { rewardGp }) + " "; } if (qinfo.RewardRiches != 0 && this.m_player.PlayerCharacter.ConsortiaID != 0) { int riches = qinfo.RewardRiches * qdata.RandDobule; this.m_player.AddRichesOffer(riches); using (ConsortiaBussiness db = new ConsortiaBussiness()) { db.ConsortiaRichAdd(this.m_player.PlayerCharacter.ConsortiaID, ref riches); } msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardRiches", new object[] { riches }) + " "; } if (qinfo.RewardOffer != 0) { int rewardOffer = qinfo.RewardOffer * qdata.RandDobule; this.m_player.AddOffer(rewardOffer, false); msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardOffer", new object[] { rewardOffer }) + " "; } if (qinfo.RewardGiftToken != 0) { int rewardGiftToken = qinfo.RewardGiftToken * qdata.RandDobule; this.m_player.AddGiftToken(rewardGiftToken); msg += LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGiftToken", new object[] { rewardGiftToken + " " }); } this.m_player.Out.SendMessage(eMessageType.Normal, msg); this.RemoveQuest(baseQuest); this.SetQuestFinish(baseQuest.Info.ID); this.m_player.PlayerCharacter.QuestSite = this.m_states; } this.OnQuestsChanged(baseQuest); } catch (Exception ex) { //if (QuestInventory.log.IsErrorEnabled) { QuestInventory.log.Error("Quest Finish:" + ex); } result = false; return(result); } finally { this.m_player.CommitAllChanges(); } this.m_player.OnPlayerQuestFinish(baseQuest); result = true; } return(result); }