private IEnumerator DoInitialize() { bool is_recv_quest = false; LoadingQueue load_queue = new LoadingQueue(this); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete"); InitSearchParam(); QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam sendParam = new QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam(); int userLevel = sendParam.enemyLevel = GetEnemyLevelFromUserLevel(); MonoBehaviourSingleton <QuestManager> .I.SendGetChallengeList(sendParam, delegate { ((_003CDoInitialize_003Ec__Iterator6D) /*Error near IL_00a4: stateMachine*/)._003Cis_recv_quest_003E__0 = true; }, false); while (!is_recv_quest) { yield return((object)null); } this.StartCoroutine(CheckLimitQuestItem()); if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } base.Initialize(); }
protected void OnCloseDialog_QuestAcceptChallengeRoomCondition() { QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam challengeSearchRequestParam = GameSection.GetEventData() as QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam; if (challengeSearchRequestParam != null && challengeSearchRequestParam.order == 1) { param = challengeSearchRequestParam; nowPage = 1; isResetUI = true; RefreshUI(); } }