public void AddQuest(int questID) { if (_questSaveManager.CompletedQuest(questID) == true) { DebugOnScreen.Log("Quest has already been completed. Delete in PlayerPrefs probably"); return; } Quest newQuest = _quest.AddQuest(questID); if (newQuest == null) { DebugOnScreen.Log("New Quest is null. Not adding to List!"); return; } currentQuests.Add(newQuest); DebugOnScreen.Log("Added quest!"); if (newQuest.HasTimer() == true) { StartCoroutine("StartTimer", newQuest); } return; }
public void ButtonEvent_QuestAccept() { UIManager.Instance.ShowUI(); Camera.main.GetComponent <FollowCamera>().StartCamera(); Quest newCopyQuest = questArr[questArrIndex].DeepCopy(); newCopyQuest.AddQuest(); UI_QuestDescription.SetActive(false); }
// 수락 버튼 이벤트 public void ButtonEvent_QuestAccept() { // 환경 세팅 GameUiManager.instance.ShowUI(); // UI 보이게 하기 Camera.main.GetComponent <CameraCtrl>().StartCamera(); // 카메라 움직이기 GameManager.instance.HideMouseCursor(); // 커서 안 보이게 하기 Quest newCopyQuest = questArr[questArrIndex].DeepCopy(); newCopyQuest.AddQuest(); UI_QuestDescription.SetActive(false); if (isTriggerByPlayer) { UI_TalkWithNPC.SetActive(true); } }
public void QuestAceeptButtonClick() //npc에서 퀘스트 수락 버튼 { questScript.AddQuest(npcquestlist[clickslotindex]); for (int i = 0; i < questslotlist.Count; i++) { Destroy(questslotlist[i].questSlot); } npcquestlist.Clear(); questslotlist.Clear(); questScript.GetComponent <QuestUI>().completeQuestList.SetActive(true); questScript.GetComponent <QuestUI>().progressQuestList.SetActive(true); questScript.GetComponent <QuestUI>().RemovequestSlot(); NpcQuestListSetting(); questScript.GetComponent <QuestUI>().QuestCanvasSetting(); npcQuestBoard.SetActive(false); }
public void Load() { Debug.Log("loaded \'playdata.dat\' from " + Application.persistentDataPath + "/playdata.dat"); openWorlds = new bool[Game.Instance.config.worldInfos.Count]; stageDatas = new StageData[Game.Instance.config.stageInfos.Count]; openBlocks = new Dictionary <string, string> (); adsFree = false; Quest.Init(); achievements = new Dictionary <string, Achievement> (); PlayData tmpPlayData = null; if (File.Exists(Application.persistentDataPath + "/playdata.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/playdata.dat", FileMode.Open); tmpPlayData = (PlayData)bf.Deserialize(file); file.Close(); } if (null != tmpPlayData) { hint = tmpPlayData.hint; star = tmpPlayData.star; adsFree = tmpPlayData.adsFree; for (int i = 0; i < tmpPlayData.openWorlds.Length; i++) { openWorlds [i] = false; if (i < openWorlds.Length) { openWorlds [i] = tmpPlayData.openWorlds [i]; } } for (int i = 0; i < tmpPlayData.stageDatas.Length; i++) { if (i < stageDatas.Length) { stageDatas[i] = tmpPlayData.stageDatas[i]; } } achievements = tmpPlayData.achievements; foreach (var itr in achievements) { Achievement achievement = itr.Value; achievement.Start(); Quest.AddQuest(achievement); } openBlocks = tmpPlayData.openBlocks; } foreach (Config.AchievementInfo achievementInfo in Game.Instance.config.achievementInfos) { if (null == Quest.Find(achievementInfo.id)) { Achievement achievement = new Achievement( achievementInfo.id, achievementInfo.name, achievementInfo.description, new Quest.Progress("", achievementInfo.type, achievementInfo.key, achievementInfo.goal) ); achievements.Add(achievement.id, achievement); Quest.AddQuest(achievement); } } for (int i = 0; i < stageDatas.Length; i++) { if (null == stageDatas[i]) { PlayData.StageData stageData = new PlayData.StageData(); stageData.id = i + 1; stageData.clearLevel = 0; stageData.open = false; stageDatas [i] = stageData; } } foreach (Config.WorldInfo worldInfo in Game.Instance.config.worldInfos) { if (star >= worldInfo.openStar) { openWorlds[worldInfo.id - 1] = true; stageDatas[worldInfo.stageInfos[0].id - 1].open = true; } } }