예제 #1
0
        // Initialise from a door
        public TokenControl(Quest.BoardComponent component)
        {
            // If we are in the editor we don't add the buttons
            if (Game.Get().editMode)
            {
                return;
            }

            c = component;
            UnityEngine.UI.Button button = c.unityObject.AddComponent <UnityEngine.UI.Button>();
            button.interactable = true;
            button.onClick.AddListener(delegate { startEvent(); });
        }