public MongoContentCollection(string name, IMongoDatabase database, IAppProvider appProvider) : base(database) { this.name = name; queryAsStream = new QueryAsStream(); queryBdId = new QueryById(); queryByIds = new QueryByIds(); queryByQuery = new QueryByQuery(appProvider); queryReferences = new QueryReferences(queryByIds); queryReferrers = new QueryReferrers(); queryScheduled = new QueryScheduled(); }
public MongoContentCollection(string name, IMongoDatabase database, IAppProvider appProvider, ITextIndex indexer, DataConverter dataConverter) : base(database) { this.name = name; queryAsStream = new QueryAsStream(dataConverter, appProvider); queryBdId = new QueryById(dataConverter); queryByIds = new QueryByIds(dataConverter); queryByQuery = new QueryByQuery(dataConverter, indexer, appProvider); queryReferences = new QueryReferences(dataConverter, queryByIds); queryReferrers = new QueryReferrers(dataConverter); queryScheduled = new QueryScheduled(dataConverter); }
/// <summary> /// Default save method. Saves world as binary file. /// </summary> /// <param name="debug"></param> public static void Save(bool debug = false) { if (World.All.Count < 1) { return; } var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; // Path for saving world var binaryWriter = new StreamBinaryWriter(WorldLocation); // Save whole world // pure version - SerializeUtility.SerializeWorld(em, binaryWriter, out var objectReferences); SerializeUtilityHybrid.Serialize(entityManager, binaryWriter, out var objectReferences); if (debug) { QueryReferences.Query(objectReferences); } AssetDatabase.CreateAsset(objectReferences, WorldReferencesLocation); Debug.Log("Saved"); }