void Update() { Dltime += Time.deltaTime; QueenMushroom.GoToPullPush(); QueenMushroom.PlayerisDead(); QueenMushroom.TurnToDestination(); QueenMushroom.TimeToHeal(); if (Dltime > 1.5f) { if (QueenMushroom.GetDistanceFromPlayer() > QueenMushroom.MStat.AttackDistance) { QueenMushroom.SetState(QueenMushroomState.Chase); Dltime = 0; return; } else { QueenMushroom.SetState(QueenMushroomState.Return); Dltime = 0; return; } } }