public IActionResult Damage() { Random random = new Random(); int damageValue = random.Next(0, 80); drone.Damage(damageValue); ViewBag.Drone = drone.DisplayValue(); damageValue = random.Next(0, 80); queen.Damage(damageValue); ViewBag.Queen = queen.DisplayValue(); damageValue = random.Next(0, 80); worker.Damage(damageValue); ViewBag.Worker = worker.DisplayValue(); return(View("Index")); }