//Code for Orbiting around Sun
    void orbit()
    {
        angle += Time.deltaTime * speed;
        a     += Time.deltaTime * 0.5f;



        Quaternions.Quat q = new Quaternions.Quat(angle, new Vector3(0, 1, 0));
        Vector3          p = new Vector3(one, two, three);

        Quaternions.Quat K    = new Quaternions.Quat(1.0f, p);
        Quaternions.Quat newK = q * K * q.Inverse();
        Vector3          newP = newK.getAxis();


        transform.position = newP;
    }
예제 #2
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    void rotatemoon()
    {
        angle += Time.deltaTime * speed;

        planetPos = planet.transform.position;



        Quaternions.Quat q = new Quaternions.Quat(angle, new Vector3(0, 1, 0));
        Vector3          p = new Vector3(one, two, three);

        Quaternions.Quat K    = new Quaternions.Quat(1.0f, p);
        Quaternions.Quat newK = q * K * q.Inverse();
        Vector3          newP = newK.getAxis();


        transform.position = newP + planetPos;
    }
예제 #3
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    //Rotation of the moon
    void rotatemoon()
    {
        angle += Time.deltaTime * speed;

        //Saves location of planet in a vector 3
        Vector3 planetPos = planet.transform.position;



        Quaternions.Quat q = new Quaternions.Quat(angle, new Vector3(0, 1, 0));
        Vector3          p = new Vector3(one, two, three);

        Quaternions.Quat K    = new Quaternions.Quat(1.0f, p);
        Quaternions.Quat newK = q * K * q.Inverse();
        Vector3          newP = newK.getAxis();

        //Sets the location for the orbit to the planet thats chosen
        transform.position = newP + planetPos;
    }