public override CompressedElement Compress(GenericX uncompressed) { if (rotationType == RotationType.Quaternion) { return(QuatCompress.CompressQuatToBitsBuffer(uncompressed, totalBitsForQuat)); } else { return(new CompressedElement( (includedAxes.IsX()) ? CompressFloat(uncompressed[0], 0) : 0, (includedAxes.IsY()) ? CompressFloat(uncompressed[1], 1) : 0, (includedAxes.IsZ()) ? CompressFloat(uncompressed[2], 2) : 0 )); } }
public override void WriteToBitstream(ref UdpBitStream bitstream, MsgType msgType, bool forceUpdate, bool isKeyframe) { // Base class does some forceUpdate checking, keep it around. //forceUpdate = base.WriteToBitstream(ref bitstream, msgType, forceUpdate); //bool hasChanged = false; if (rotationType == XType.Quaternion) { ulong compressedQuat = QuatCompress.CompressQuatToBitsBuffer(Localized, totalBitsForQuat); // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = compressedQuat != lastSentCompressed; bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return; } } bitstream.WriteULong(compressedQuat, totalBitsForQuat); lastSentCompressed = compressedQuat; return; } else { // Euler types... CompressedElement newValues = new CompressedElement(0, 0, 0); // populate the new compressed position, and test if any of the axes have changed. for (int axis = 0; axis < 3; axis++) { if (rotationType.IsXYZ(axis)) { newValues[axis] = CompressFloat(((Vector3)Localized)[axis], axis); } } // For frames between forced updates, we need to first send a flag bit for if this element is being sent if (!forceUpdate) { bool hasChanged = !CompressedElement.Compare(newValues, lastSentCompressed); bitstream.WriteBool(hasChanged); // if no changes have occured we are done. if (!hasChanged) { return; } } for (int axis = 0; axis < 3; axis++) { if (rotationType.IsXYZ(axis)) { bitstream.WriteUInt(newValues[axis], xyzBits[axis]); lastSentCompressed[axis] = newValues[axis]; } } } }