public void UpdateRotation() { // Roll - to Right side. _rollAngle = _rollAngle * 0.8f + (_maxRollAngle * (_upSpeed / _maxSpeed)) * 0.2f; Ang3 newRotation = new Ang3(); newRotation.x = Utils.Deg2Rad(_pitchAngle); newRotation.y = Utils.Deg2Rad(_rollAngle); newRotation.z = _yawDeg; Rotation = Quat.CreateRotationXYZ(newRotation); }
public void UpdateRotation() { // Roll - to Right side. _rollAngle = _rollAngle * 0.8f + (_maxRollAngle * (_upSpeed / _maxSpeed)) * 0.2f; Rotation = Quat.CreateRotationXYZ(new Ang3(Utils.Deg2Rad(_pitchAngle), Utils.Deg2Rad(_rollAngle), _yawDeg)); }
public void TestMethods() { //we need 3 orthonormal vectors for equivalence test to pass Vector3 right = new Vec3(1f, 0f, -1f); right = right.Normalized; Vector3 forward = new Vec3(1f, 1.4142136f, 1f); forward = forward.Normalized; Vector3 up = new Vec3(1f, -1.4142136f, 1f); up = up.Normalized; //native Matrix34 nativematrix = new Matrix34(0f, 3f, 6f, 9f, 1f, 4f, 7f, 10f, 2f, 5f, 8f, 11f); Quat nativeQuat = Quat.CreateQuatFromMatrix(nativematrix); //managed Matrix3x4 managedmatrix = new Matrix3x4(0f, 3f, 6f, 9f, 1f, 4f, 7f, 10f, 2f, 5f, 8f, 11f); Quaternion managedQuat = Quat.CreateQuatFromMatrix(managedmatrix); float radians = 1.57f; //1 normalize { Quaternion test1a = managedQuat; test1a.Normalize(); Quat test1b = nativeQuat; test1b.Normalize(); Assert.IsTrue(Quat.IsEquivalent(test1a, test1b), "Normalize Equivalence test failed"); } //2 Dot //3 Difference //4 CreateFromVectors { Matrix3x3 matrix33 = Matrix33.CreateFromVectors(right, forward, up); Quat quat2a = Quat.CreateQuatFromMatrix(matrix33); Vector3 right2 = new Vector3(right.x, right.y, right.z); Vector3 forward2 = new Vector3(forward.x, forward.y, forward.z); Vector3 up2 = new Vector3(up.x, up.y, up.z); Quaternion quat2b = Quaternion.CreateFromVectors(right2, forward2, up2); Assert.IsTrue(quat2a == quat2b, "CreateFromVectors equality failed"); Assert.IsTrue(Quat.IsEquivalent(quat2a, quat2b), "CreateFromVectors equivalence failed"); } //5 SetLookOrientation //5a { //compare to SetRotationVDir, up vector = (0,0,1) //get 2 orthogonal vectors Vector3 up5 = new Vector3(0f, 0f, 1f); Vector3 forward5 = new Vector3(1f, 1.4142136f, 0f); forward5 = forward5.Normalized; Vector3 right5 = forward5.Cross(up5); Quat nativeQuaternion2 = Quat.CreateIdentity(); nativeQuaternion2.SetRotationVDir(forward5); Matrix33 nativeMatrix = Matrix33.CreateMatrix33(right5, forward5, up5); Quat nativeQuaternion3 = Quat.CreateQuatFromMatrix(nativeMatrix); Assert.IsTrue(Quat.IsEquivalent(nativeQuaternion2, nativeQuaternion3), "Native Quaternion constructor failed comparison with SetRotationVDir. Expected :" + ((Quaternion)nativeQuaternion2).ToString() + ", Actual :" + ((Quaternion)nativeQuaternion3).ToString()); } //5b { // test new C# SetLookOrientation, DEV-3691 // rotate forward around x-y plane, z=0 // i) 20 values for x-y plane // ii) 20 values for y-z plane Vec3[] testVectors = new Vec3[40]; for (uint i = 0; i < 20; ++i) { radians = ((float)System.Math.PI) / 20.0f * i; testVectors[i] = new Vec3((float)System.Math.Cos(radians), (float)System.Math.Sin(radians), 0f); } for (uint i = 20; i < 40; ++i) { radians = ((float)System.Math.PI) / 20.0f * i; testVectors[i] = new Vec3(0f, (float)System.Math.Cos(radians), (float)System.Math.Sin(radians)); } const float test_margin_error = 0.05f; for (uint i = 0; i < testVectors.Length; ++i) { Vec3 forward5c = testVectors[i]; forward5c = forward5c.normalized(); Quat nativeQuat5c = Quat.CreateIdentity(); nativeQuat5c.SetRotationVDir(forward5c); float dtPrdt1 = MathHelpers.Clamp(forward5c.Dot(nativeQuat5c.GetColumn1()), -1f, 1f); Quaternion managedQuat5c = Quaternion.Identity; Vector3 upManaged = Vector3.Up; managedQuat5c.SetLookOrientation(forward5c, upManaged); float dtPrdt2 = MathHelpers.Clamp(forward5c.Dot(managedQuat5c.Forward), -1f, 1f); float diffFromNative = (float)(System.Math.Acos(dtPrdt1) * (180f / System.Math.PI)); float diffFromManaged = (float)(System.Math.Acos(dtPrdt2) * (180f / System.Math.PI)); float absoluteDiff = System.Math.Abs(diffFromManaged - diffFromNative); Assert.IsTrue(absoluteDiff <= test_margin_error, "SetLookOrientation failed at loop index " + i + ".Absolute Difference:" + absoluteDiff + " Expected (Native) :" + diffFromNative + ", Actual (Managed) :" + diffFromManaged + ", Forward : " + NativeExtensions.PrintString(forward5c) + ", Up :" + upManaged.ToString()); } { //boundary case where axis are flipped when comparing native to managed Quaternion quatManaged = Quaternion.Identity; Vector3 upManaged = Vector3.Up; Vector3 forwardManaged = new Vector3(-8.126793f, 3.401123f, -1.644333f); forwardManaged = forwardManaged.Normalized; quatManaged.SetLookOrientation(forwardManaged, upManaged); Quat quatNative = Quat.CreateIdentity(); Vec3 forwardNative = new Vec3(-8.126793f, 3.401123f, -1.644333f); forwardNative = forwardNative.normalized(); quatNative.SetRotationVDir(forwardNative); bool isEqui1 = Quat.IsEquivalent(quatManaged, quatNative, 0.00999999776f); Assert.IsTrue(isEqui1, String.Format("Native Quaternion {0} and Managed Quaternion {1} are not equivalent", ((Quaternion)quatNative).ToString(), quatManaged)); } } //6 SetFromTORotation(Vector3 , Vector3) { Vec3 fromVec = new Vec3(0.5f, 0.5f, 0.5f); Vec3 toVec = new Vec3(0.5f, -0.5f, -0.5f); Quat quat6a = Quat.CreateIdentity(); quat6a.SetRotationV0V1(fromVec, toVec); Vector3 fromVec2 = new Vector3(fromVec.x, fromVec.y, fromVec.z); Vector3 toVec2 = new Vector3(toVec.x, toVec.y, toVec.z); Quaternion quat6b = Quaternion.Identity; quat6b.SetFromToRotation(fromVec2, toVec2); Assert.IsTrue(Quat.IsEquivalent(quat6a, quat6b), "SetFromToRotation failed"); } //7 CreateRotationX(float) { Quat quat7a = Quat.CreateRotationX(radians); Quaternion quat7b = Quaternion.CreateRotationX(radians); Assert.IsTrue(Quat.IsEquivalent(quat7a, quat7b), "CreateRotationX failed"); } //8 CreateRotationY(float) { Quat quat8a = Quat.CreateRotationY(radians + 0.1f); Quaternion quat8b = Quaternion.CreateRotationY(radians + 0.1f); Assert.IsTrue(Quat.IsEquivalent(quat8a, quat8b), "CreateRotationY failed"); } //9 CreateRotationZ(float) { Quat quat9a = Quat.CreateRotationZ(radians + 0.1f); Quaternion quat9b = Quaternion.CreateRotationZ(radians + 0.1f); Assert.IsTrue(Quat.IsEquivalent(quat9a, quat9b), "CreateRotationZ failed"); } //10 CreateRotationXYZ(Angles3) { Angles3 angles = new Vec3(radians, radians, radians); Quat quat10a = Quat.CreateRotationXYZ(angles); Quaternion quat10b = Quaternion.CreateRotationXYZ(angles); Assert.IsTrue(Quat.IsEquivalent(quat10a, quat10b), "CreateRotationXYZ equivalence failed"); } //11 Slerp(Quaternion, Quaternion, float) { float timeRatio = 0.5f; Quat quat11a = Quat.CreateRotationX(radians); Quat quat11b = Quat.CreateRotationY(radians); Quat quat11c = Quat.CreateIdentity(); quat11c.SetSlerp(quat11a, quat11b, timeRatio); Quaternion quat11d = Quaternion.CreateRotationX(radians); Quaternion quat11e = Quaternion.CreateRotationY(radians); Quaternion quat11f = Quaternion.Slerp(quat11d, quat11e, timeRatio); Assert.IsTrue(Quat.IsEquivalent(quat11c, quat11f), "Slerp equivalence failed"); } //12 Lerp(Quaternion, Quaternion, float) { float timeRatio = 0.5f; Quat quat12a = Quat.CreateRotationX(radians); Quat quat12b = Quat.CreateRotationY(radians); Quat quat12c = Quat.CreateIdentity(); quat12c.SetNlerp(quat12a, quat12b, timeRatio); Quaternion quat12d = Quaternion.CreateRotationX(radians); Quaternion quat12e = Quaternion.CreateRotationY(radians); Quaternion quat12f = Quaternion.Lerp(quat12d, quat12e, timeRatio); Assert.IsTrue(Quat.IsEquivalent(quat12c, quat12f), "Lerp equivalence failed"); } //13 Properties { Matrix3x3 matrix33 = Matrix33.CreateFromVectors(right, forward, up); Quat quat13a = Quat.CreateQuatFromMatrix(matrix33); Vector3 right2 = new Vector3(right.x, right.y, right.z); Vector3 forward2 = new Vector3(forward.x, forward.y, forward.z); Vector3 up2 = new Vector3(up.x, up.y, up.z); Quaternion quat13b = Quaternion.CreateFromVectors(right2, forward2, up2); Assert.IsTrue(quat13a == quat13b, "Quaternions equality test failed"); Assert.IsTrue(Quat.IsEquivalent(quat13a, quat13b), "Quaternions equivalence test failed"); Assert.IsTrue(Vec3.IsEquivalent(right2, quat13b.Right), "Right equivalence test failed"); Assert.IsTrue(Vec3.IsEquivalent(forward2, quat13b.Forward), "Forward equivalence test failed"); Assert.IsTrue(Vec3.IsEquivalent(up2, quat13b.Up), "Up equivalence test failed"); //inversion Quat invertNative = quat13a.GetInverted(); Quaternion invertManaged = quat13b.Inverted; Assert.IsTrue(Quat.IsEquivalent(invertNative, invertManaged), "Inversion equivalence test failed"); //normalization Quat normalNative = quat13a.GetNormalized(); Quaternion normalManaged = quat13b.Normalized; Assert.IsTrue(Quat.IsEquivalent(normalNative, normalManaged), "Normalization test failed"); //length float lengthNative = quat13a.GetLength(); float lengthManaged = quat13b.Length; Assert.IsTrue(System.Math.Abs(lengthNative - lengthManaged) <= Single.Epsilon, "Length test failed"); //IsIdentity Quaternion managedIdentity = Quaternion.Identity; Assert.IsTrue(managedIdentity.IsIdentity, "Managed Identity test failed"); Quat nativeIdentity = new Quat(); nativeIdentity.SetIdentity(); Assert.IsTrue(nativeIdentity.IsIdentity(), "Native Identity test failed"); Assert.IsTrue(managedIdentity == nativeIdentity, "Identity comparison failed"); // yaw pitch roll } }