void QuaryUpgraded(object sender, QuaryUpgradedEventArgs args) { UpgradedRockArguments = args; if (RockDisplayModel.gameObject.activeSelf) { Request_ChangeRockScaleOnNextUnload = true; } else { ChangeRockScale(); } }
void QuaryUpgraded(object sender, QuaryUpgradedEventArgs args) { Animator.SetLayerWeight(RockLayer, args.Level * .07f + .1f); // The larger the rock - the more the layer weight. }