public void LoadQuadroData(QuadroData data) { List <PistaFrame> frames = new List <PistaFrame>(); foreach (QuadroData.Item item in data.items) { InventoryItem inv = GlobalProfile.getInstance().GetItems(textureManager).Find(new System.Predicate <InventoryItem>((InventoryItem i) => { return(i.itemID == item.id); })); frames.Add(inventory.InsertPistaFrame(item.position, inv)); } foreach (QuadroData.Connection conn in data.connections) { GameObject lineConection = Instantiate(connectionPrefab); ItemConnection connection = lineConection.GetComponent <ItemConnection>(); connection.connectorSelector = connectionPanel; connection.objectA = frames[conn.itemA].outerPin; connection.objectB = frames[conn.itemB].outerPin; connection.isOnMouse = false; connection.menu = menu; connection.status = conn.status; connection.connector = conn.connectionName; lineConection.transform.SetParent(lineGroup.transform, false); } }
public void SaveQuadro() { QuadroData data = CreateQuadroData(); SaveGameSystem.SaveGame(data, "slot" + GlobalProfile.Slot + "_quadro"); GlobalProfile.getInstance().SaveGame(); }
public QuadroData CreateQuadroData() { QuadroData data = new QuadroData(); PistaFrame[] pistas = content.transform.GetComponentsInChildren <PistaFrame>(); foreach (PistaFrame pista in pistas) { QuadroData.Item i = new QuadroData.Item(); i.name = pista.item.displayName; i.id = pista.item.itemID; i.description = pista.item.description; i.position = pista.transform.position; data.items.Add(i); } ItemConnection[] connections = content.transform.Find("LinhasGroup").transform.GetComponentsInChildren <ItemConnection>(); foreach (ItemConnection conn in connections) { QuadroData.Connection connect = new QuadroData.Connection(); connect.itemA = -1; connect.itemB = -1; connect.status = conn.status; connect.connectionName = conn.connector; for (int i = 0; i < pistas.Length; i++) { if (pistas[i] == conn.GetPistaA()) { connect.itemA = i; } if (pistas[i] == conn.GetPistaB()) { connect.itemB = i; } if (connect.itemA != -1 && connect.itemB != -1) { break; } } data.connections.Add(connect); } return(data); }