// Start is called before the first frame update void Start() { Quadrant.SetQuadrantParent(parentObject); Quadrant.FindAllChildren(); newQuadrant = Quadrant.WithinWhichQuadrant(physObject); if (newQuadrant != oldQuadrant && newQuadrant != 0) { Debug.Log(string.Format("Within Quadrant {0}", newQuadrant)); oldQuadrant = newQuadrant; } }