예제 #1
0
    void GetComponents()
    {
        switch (this.gameObject.name)
        {
        case "BtJogar":
            Mesh mesh = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtCreditos":
            Mesh mesh2 = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh2;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtVoltarCreditos":
            Mesh mesh7 = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh7;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtVoltar":
            Mesh mesh3 = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh3;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtVoltarInstrucoes":
            Mesh mesh4 = Quad.Create(2.3f, 1f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh4;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtInstruções":
            Mesh mesh5 = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh5;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;

        case "BtTentarNovamente":
            Mesh mesh6 = Quad.Create(2.6f, 1.3f);

            this.gameObject.GetComponent <MeshRenderer>().material = Atlas_Buttons.globalMaterial_Buttons;
            this.gameObject.GetComponent <MeshFilter>().mesh       = mesh6;
            this.gameObject.GetComponent <BoxCollider>().size      = new Vector3(4.3f, 2.25f, 1);
            break;
        }
    }
예제 #2
0
 public Image()
     : base(0, 0, 0, 0)
 {
     vertices       = new float[16];
     verticesBuffer = Quad.Create();
 }