예제 #1
0
        private static void AutoRemove()
        {
            if (Game.MapId == GameMapId.SummonersRift)
            {
                if (Qss.IsOwned() && Qss.IsReady())
                {
                    Qss.Cast();
                }

                else if (Mercurial.IsOwned() && Mercurial.IsReady())
                {
                    Mercurial.Cast();
                }
            }

            else if (Game.MapId == GameMapId.TwistedTreeline)
            {
                if (Qss.IsOwned() && Qss.IsReady())
                {
                    Qss.Cast();
                }

                else if (DervishBlade.IsOwned() && DervishBlade.IsReady())
                {
                    DervishBlade.Cast();
                }
            }
        }
예제 #2
0
 private static void UltQSS()
 {
     if (Qss.IsReady())
     {
         Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue);
     }
     if (Simitar.IsReady())
     {
         Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue);
     }
 }
예제 #3
0
 internal static void DoQSS()
 {
     if (Qss.IsReady() && Player.Instance.CountEnemiesInRange(1800) > 0)
     {
         Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue);
     }
     if (Simitar.IsReady() && Player.Instance.CountEnemiesInRange(1800) > 0)
     {
         Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue);
     }
 }
예제 #4
0
 private static void UltQSS()
 {
     if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue&& Qss.IsOwned() && Qss.IsReady())
     {
         Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue);
     }
     if (Simitar.IsOwned() && Simitar.IsReady())
     {
         Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssUltDelay"].Cast <Slider>().CurrentValue);
     }
 }
예제 #5
0
 internal static void DoQSS()
 {
     if (ModesMenu3["useQss"].Cast <CheckBox>().CurrentValue&& Qss.IsOwned() && Qss.IsReady() && ObjectManager.Player.CountEnemiesInRange(1800) > 0)
     {
         Core.DelayAction(() => Qss.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue);
     }
     if (Simitar.IsOwned() && Simitar.IsReady() && ObjectManager.Player.CountEnemiesInRange(1800) > 0)
     {
         Core.DelayAction(() => Simitar.Cast(), ModesMenu3["QssDelay"].Cast <Slider>().CurrentValue);
     }
 }