private void CheckValues(QcSphereMesh sphereMesh) { }
private void ShowVertexCount(QcSphereMesh mesh) { EditorGUILayout.HelpBox(mesh.vertices.Count + " vertices\r\n" + mesh.faces.Count + " triangles", MessageType.Info); }
override public void OnInspectorGUI() { QcSphereMesh mesh = target as QcSphereMesh; mesh.properties.radius = EditorGUILayout.Slider("Radius", mesh.properties.radius, 0.1f, 20); mesh.properties.offset = EditorGUILayout.Vector3Field("Offset", mesh.properties.offset); EditorGUILayout.Space(); mesh.properties.meshGenMethod = (QcSphereMesh.QcSphereProperties.MeshGenMethod)EditorGUILayout.EnumPopup("Mesh Gen Method", mesh.properties.meshGenMethod); using (var group = new EditorGUILayout.FadeGroupScope(Convert.ToSingle(mesh.properties.meshGenMethod != QcSphereMesh.QcSphereProperties.MeshGenMethod.Icosphere))) { if (group.visible == false) { EditorGUI.indentLevel++; mesh.properties.icosphere.subdivisions = EditorGUILayout.IntSlider("Subdivisions", mesh.properties.icosphere.subdivisions, 0, 5); EditorGUI.indentLevel--; } } using (var group = new EditorGUILayout.FadeGroupScope(Convert.ToSingle(mesh.properties.meshGenMethod != QcSphereMesh.QcSphereProperties.MeshGenMethod.UVSphere))) { if (group.visible == false) { EditorGUI.indentLevel++; mesh.properties.uvSphere.segments = EditorGUILayout.IntSlider("Segments", mesh.properties.uvSphere.segments, 1, 64); mesh.properties.uvSphere.hemisphere = EditorGUILayout.Slider("Hemisphere", mesh.properties.uvSphere.hemisphere, 0.0f, 0.9f); mesh.properties.uvSphere.sliceOn = EditorGUILayout.Toggle("Slice On", mesh.properties.uvSphere.sliceOn); using (new EditorGUI.DisabledScope(!mesh.properties.uvSphere.sliceOn)) { EditorGUI.indentLevel++; mesh.properties.uvSphere.sliceFrom = EditorGUILayout.Slider("Slice From", mesh.properties.uvSphere.sliceFrom, 0, 360); mesh.properties.uvSphere.sliceTo = EditorGUILayout.Slider("Slice To", mesh.properties.uvSphere.sliceTo, 0, 360); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } } mesh.properties.genTextureCoords = EditorGUILayout.Toggle("Gen Texture Coords", mesh.properties.genTextureCoords); mesh.properties.addCollider = EditorGUILayout.Toggle("Add Collider", mesh.properties.addCollider); ShowVertexCount(mesh); CheckValues(mesh); if (oldProp.Modified(mesh.properties)) { mesh.RebuildGeometry(); oldProp.CopyFrom(mesh.properties); } }