void Start() { elevatorAnim = gameObject.GetComponent <Animator> (); elevatorAudio = GetComponent <AudioSource>(); elevatorAnim.enabled = false; QbertPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <QbertController> (); //originScale = QbertPlayer.transform.lossyScale; }
// Use this for initialization void Start() { curCube = transform.parent.gameObject.GetComponent <cubeNodeScript>(); qBert = GameObject.FindGameObjectWithTag("Player").GetComponent <QbertController>(); moveToCube = qBert.CurrentCube; coilyDead = false; randomDir = Random.Range(0, 2); InvokeRepeating("Seek", 0.35f, 0.75f); }