// Start is called before the first frame update public void Start() { _game = Manager.Instance.game; Assert.IsNotNull(_game); _clientInfo = Manager.Instance.clientInfo; Assert.IsNotNull(_clientInfo); Assert.IsNotNull(Manager.Instance.tablePositions); _radialBarGameStart = gameStartsRadialBar.GetComponent <QUI_Bar>(); buttonToken.SetActive(false); smallBlindToken.SetActive(false); bigBlindToken.SetActive(false); foreach (TablePosition t in Manager.Instance.tablePositions) { t.nameText.SetText(""); t.stackText.SetText(""); t.radialBar.gameObject.SetActive(false); } cardBlankPrefab = (GameObject)Resources.Load(Cards.BlankCard()); if (cardBlankPrefab == null) { throw new FileNotFoundException(Cards.BlankCard() + " no file found - please check the configuration"); } }
public void Awake() { playerNamePosition = gameObject.transform.Find("Name").gameObject; lastActionPosition = gameObject.transform.Find("LastAction").gameObject; stackText = gameObject.transform.Find("Stack").gameObject.GetComponent <TMP_Text>(); radialBar = gameObject.transform.Find("Radial Bar").gameObject.GetComponent <QUI_Bar>(); cardsPosition = gameObject.transform.Find("Cards").gameObject; tokenPosition = gameObject.transform.Find("Token"); nameText = playerNamePosition.GetComponent <TMP_Text>(); pSystem = playerNamePosition.GetComponent <ParticleSystem>(); }