public override int DetectHandle(BaseObject op, BaseDraw bd, int x, int y, QUALIFIER qualifier) { if (0 != (qualifier & QUALIFIER.QUALIFIER_CTRL)) return -1; double4x4 mg = op.GetMg(); if (bd.PointInRange(mg * GetRTHandle(op,0),x,y)) return 0; // OK return -1; // Not OK }
public override int DetectHandle(BaseObject op, BaseDraw bd, int x, int y, QUALIFIER qualifier) { if (0 != (qualifier & QUALIFIER.QUALIFIER_CTRL)) { return(-1); } double4x4 mg = op.GetMg(); if (bd.PointInRange(mg * GetRTHandle(op, 0), x, y)) { return(0); // OK } return(-1); // Not OK }
//TODO: deleted 'override' public bool MoveHandle(BaseObject op, BaseObject undo, ref double4x4 tm, int hit_id, QUALIFIER qualifier) { BaseContainer src = undo.GetDataInstance(); BaseContainer dst = op.GetDataInstance(); double3 handle_dir = new double3(1.0, 0.0, 0.0); handle_dir = SwapPoint(handle_dir, src.GetInt32(C4dApi.PRIM_PLANE)); double val = double3.Dot(tm.Offset, handle_dir); dst.SetFloat(CIRCLEOBJECT_RAD, M.Clamp(src.GetFloat(CIRCLEOBJECT_RAD) + val, 0.0, C4dApi.MAXRANGE)); return(true); }
public virtual bool MoveHandle(BaseObject op, BaseObject undo, Fusee.Math.Core.double3 /* constVector&_cstype */ mouse_pos, int hit_id, QUALIFIER qualifier, BaseDraw bd) { bool ret = C4dApiPINVOKE.ObjectData_MoveHandle(swigCPtr, BaseObject.getCPtr(op), BaseObject.getCPtr(undo), ref mouse_pos /* constVector&_csin */, hit_id, (int)qualifier, BaseDraw.getCPtr(bd)); return(ret); }
public virtual int DetectHandle(BaseObject op, BaseDraw bd, int x, int y, QUALIFIER qualifier) { int ret = C4dApiPINVOKE.ObjectData_DetectHandle(swigCPtr, BaseObject.getCPtr(op), BaseDraw.getCPtr(bd), x, y, (int)qualifier); return(ret); }
//TODO: deleted 'override' public bool MoveHandle(BaseObject op, BaseObject undo, ref double4x4 tm, int hit_id, QUALIFIER qualifier) { BaseContainer src = undo.GetDataInstance(); BaseContainer dst = op.GetDataInstance(); double3 handle_dir = new double3(1.0,0.0,0.0); handle_dir = SwapPoint(handle_dir,src.GetLong(C4dApi.PRIM_PLANE)); double val = double3.Dot(tm.Offset, handle_dir); dst.SetReal(CIRCLEOBJECT_RAD, M.Saturate(src.GetReal(CIRCLEOBJECT_RAD)+val, 0.0, C4dApi.MAXRANGE)); return true; }
public virtual bool MoveHandle(BaseObject op, BaseObject undo, Fusee.Math.Core.Vector3D /* constVector&_cstype */ mouse_pos, int hit_id, QUALIFIER qualifier, BaseDraw bd) { bool ret = C4dApiPINVOKE.ObjectData_MoveHandle(swigCPtr, BaseObject.getCPtr(op), BaseObject.getCPtr(undo), ref mouse_pos /* constVector&_csin */, hit_id, (int)qualifier, BaseDraw.getCPtr(bd)); return ret; }
public virtual int DetectHandle(BaseObject op, BaseDraw bd, int x, int y, QUALIFIER qualifier) { int ret = C4dApiPINVOKE.ObjectData_DetectHandle(swigCPtr, BaseObject.getCPtr(op), BaseDraw.getCPtr(bd), x, y, (int)qualifier); return ret; }