public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(CharacterId); writer.Write(PlayerId); writer.Write(State); }
public override void Serialize(QNetworkWriter writer) { writer.Write(netId); writer.WritePackedUInt32((uint)stateHash); writer.Write(normalizedTime); writer.WriteBytesAndSize(parameters, parameters?.Length ?? 0); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(SlotId); writer.Write(OrbId); writer.Write(SlotState); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(PlayerPosition); writer.Write(PlayerRotation); writer.Write(CameraDegrees); }
public override void Serialize(QNetworkWriter writer) { writer.Write(NetId); writer.Write(SceneId); writer.Write(Position); writer.WriteBytesFull(Payload); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(SocketId); writer.Write(ItemId); writer.Write((int)SocketType); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); var temp = IndexArray.Select(x => (byte)x).ToArray(); writer.WriteBytesAndSize(temp, temp.Length); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(StateIndex); writer.Write(OnUnitSphere); writer.Write(OrbitAngle); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(FactId); writer.Write(SaveGame); writer.Write(ShowNotification); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(PlayerName); writer.Write(PlayerReady); writer.Write((int)PlayerState); }
public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { m_Writer = new QNetworkWriter(); address = networkAddress; hostId = networkHostId; connectionId = networkConnectionId; var channelCount = hostTopology.DefaultConfig.ChannelCount; var packetSize = (int)hostTopology.DefaultConfig.PacketSize; if (hostTopology.DefaultConfig.UsePlatformSpecificProtocols && Application.platform != RuntimePlatform.PS4 && Application.platform != RuntimePlatform.PSP2) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } m_Channels = new QChannelBuffer[channelCount]; for (var i = 0; i < channelCount; i++) { var channelQOS = hostTopology.DefaultConfig.Channels[i]; var bufferSize = packetSize; if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented) { bufferSize = hostTopology.DefaultConfig.FragmentSize * 128; } m_Channels[i] = new QChannelBuffer(this, bufferSize, (byte)i, IsReliableQoS(channelQOS.QOS), IsSequencedQoS(channelQOS.QOS)); } }
public virtual bool OnSerialize(QNetworkWriter writer, bool initialState) { if (!initialState) { writer.WritePackedUInt32(0U); } return(false); }
private void PostInternalMessage(short msgType) { var networkWriter = new QNetworkWriter(); networkWriter.StartMessage(msgType); networkWriter.FinishMessage(); PostInternalMessage(networkWriter.AsArray(), 0); }
public override void Serialize(QNetworkWriter writer) { writer.Write((ushort)scripts.Length); for (var i = 0; i < scripts.Length; i++) { writer.Write(scripts[i].name); writer.Write(scripts[i].channel); } }
public void Awake() { m_PrevPosition = transform.position; m_PrevRotation = transform.rotation; if (LocalPlayerAuthority) { m_LocalTransformWriter = new QNetworkWriter(); } }
internal void InvokeHandlerOnClient(short msgType, QMessageBase msg, int channelId) { var networkWriter = new QNetworkWriter(); networkWriter.StartMessage(msgType); msg.Serialize(networkWriter); networkWriter.FinishMessage(); InvokeBytesOnClient(networkWriter.AsArray(), channelId); }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(ObjectId); writer.Write(Position); writer.Write(Normal); var qsbSector = QSBWorldSync.GetWorldFromUnity <QSBSector, Sector>(Sector); writer.Write(qsbSector.ObjectId); }
private void SerializeModeTransform(QNetworkWriter writer) { writer.Write(transform.position); if (SyncRotationAxis != AxisSyncMode.None) { SerializeRotation3D(writer, transform.rotation, SyncRotationAxis, RotationSyncCompression); } m_PrevPosition = transform.position; m_PrevRotation = transform.rotation; }
protected void SendTargetRPCInternal(QNetworkConnection conn, QNetworkWriter writer, int channelId, string rpcName) { if (!IsServer) { QLog.Warning("TargetRpc call on un-spawned object"); return; } writer.FinishMessage(); conn.SendWriter(writer, channelId); }
protected void SendEventInternal(QNetworkWriter writer, int channelId, string eventName) { if (!QNetworkServer.active) { QLog.Error($"Tried to send event {eventName} on channel {channelId} but QSBNetworkServer isn't active."); return; } writer.FinishMessage(); QNetworkServer.SendWriterToReady(gameObject, writer, channelId); }
protected void SendRPCInternal(QNetworkWriter writer, int channelId, string rpcName) { if (!IsServer) { QLog.Warning("ClientRpc call on un-spawned object"); return; } writer.FinishMessage(); QNetworkServer.SendWriterToReady(gameObject, writer, channelId); }
public override bool OnSerialize(QNetworkWriter writer, bool initialState) { if (!initialState) { if (SyncVarDirtyBits == 0U) { writer.WritePackedUInt32(0U); return(false); } writer.WritePackedUInt32(1U); } SerializeModeTransform(writer); return(true); }
protected void SendCommandInternal(QNetworkWriter writer, int channelId, string cmdName) { if (!IsLocalPlayer && !HasAuthority) { QLog.Warning("Trying to send command for object without authority."); } else if (QClientScene.readyConnection == null) { QLog.Error($"Send command attempted with no client running [client={ConnectionToServer}]."); } else { writer.FinishMessage(); QClientScene.readyConnection.SendWriter(writer, channelId); } }
private static void WriteAngle(QNetworkWriter writer, float angle, CompressionSyncMode compression) { if (compression != CompressionSyncMode.None) { if (compression != CompressionSyncMode.Low) { if (compression == CompressionSyncMode.High) { writer.Write((short)angle); } } else { writer.Write((short)angle); } } else { writer.Write(angle); } }
public static void SerializeRotation3D(QNetworkWriter writer, Quaternion rot, AxisSyncMode mode, CompressionSyncMode compression) { switch (mode) { case AxisSyncMode.AxisX: WriteAngle(writer, rot.eulerAngles.x, compression); break; case AxisSyncMode.AxisY: WriteAngle(writer, rot.eulerAngles.y, compression); break; case AxisSyncMode.AxisZ: WriteAngle(writer, rot.eulerAngles.z, compression); break; case AxisSyncMode.AxisXY: WriteAngle(writer, rot.eulerAngles.x, compression); WriteAngle(writer, rot.eulerAngles.y, compression); break; case AxisSyncMode.AxisXZ: WriteAngle(writer, rot.eulerAngles.x, compression); WriteAngle(writer, rot.eulerAngles.z, compression); break; case AxisSyncMode.AxisYZ: WriteAngle(writer, rot.eulerAngles.y, compression); WriteAngle(writer, rot.eulerAngles.z, compression); break; case AxisSyncMode.AxisXYZ: WriteAngle(writer, rot.eulerAngles.x, compression); WriteAngle(writer, rot.eulerAngles.y, compression); WriteAngle(writer, rot.eulerAngles.z, compression); break; } }
public static void SerializeSpin3D(QNetworkWriter writer, Vector3 angularVelocity, AxisSyncMode mode, CompressionSyncMode compression) { switch (mode) { case AxisSyncMode.AxisX: WriteAngle(writer, angularVelocity.x, compression); break; case AxisSyncMode.AxisY: WriteAngle(writer, angularVelocity.y, compression); break; case AxisSyncMode.AxisZ: WriteAngle(writer, angularVelocity.z, compression); break; case AxisSyncMode.AxisXY: WriteAngle(writer, angularVelocity.x, compression); WriteAngle(writer, angularVelocity.y, compression); break; case AxisSyncMode.AxisXZ: WriteAngle(writer, angularVelocity.x, compression); WriteAngle(writer, angularVelocity.z, compression); break; case AxisSyncMode.AxisYZ: WriteAngle(writer, angularVelocity.y, compression); WriteAngle(writer, angularVelocity.z, compression); break; case AxisSyncMode.AxisXYZ: WriteAngle(writer, angularVelocity.x, compression); WriteAngle(writer, angularVelocity.y, compression); WriteAngle(writer, angularVelocity.z, compression); break; } }
public override void Serialize(QNetworkWriter writer) { base.Serialize(writer); writer.Write(StateIndex); }
public override void Serialize(QNetworkWriter writer) => writer.Write((ushort)PlayerControllerId);
public override void Serialize(QNetworkWriter writer) => writer.WritePackedUInt32(State);
public override void Serialize(QNetworkWriter writer) { writer.Write(netId); writer.Write(authority); }