/// <summary> /// Reads fixed vector3. /// </summary> public static Vector3 ReadFixedVector3(this QNetMessageReader reader, Vector3 previousVector3) { var flag = (NetworkVectorAxis)reader.ReadByte(); var x = previousVector3.x; var y = previousVector3.y; var z = previousVector3.z; if (flag.HasFlag(NetworkVectorAxis.X)) { x = reader.ReadSingle(); } if (flag.HasFlag(NetworkVectorAxis.Y)) { y = reader.ReadSingle(); } if (flag.HasFlag(NetworkVectorAxis.Z)) { z = reader.ReadSingle(); } return(new Vector3(x, y, z)); }
/// <summary> /// Reads vector2. /// </summary> public static Vector2 ReadVector2(this QNetMessageReader reader) { return(new Vector3(reader.ReadSingle(), reader.ReadSingle())); }