void Start() { QAZE.SetActive(true); Enter.SetActive(true); _Start.SetActive(true); Menu.SetActive(false); Menu_Play.SetActive(false); QAZE_play.SetActive(false); //play_on.SetActive(false); back.SetActive(false); Canvas_fade.SetActive(false); display_screen.SetActive(false); CD_II_Switch.SetActive(false); GS_bgm.SetActive(true); ui_tutorial.SetActive(false); UI_option.SetActive(false); }
public void Play_p_click() { display_screen.SetActive(false); Play.SetActive(false); CreateMode.SetActive(false); Option.SetActive(false); display.SetActive(false); Canvas_tips.SetActive(false); QAZE.SetActive(false); QAZE_play.SetActive(true); Menu_Play.SetActive(true); GS_cdswitch.SetActive(true); GS_bgm.SetActive(false); se.PlayOneShot(se_on); if (tutorial_tips.get_tutokey()) { ui_tutorial.SetActive(true); } }
void Update() { if (Input.GetKeyDown(KeyCode.Return) || Input.GetMouseButtonDown(0)) { if (!played_ && b1) { _Start.SetActive(false); Menu.SetActive(true); mouse_p.SetActive(true); enter.SetActive(false); QAZE.SetActive(false); se.PlayOneShot(se_entry); b1 = false; } if (played_ && b2) { ui_score_off(); b2 = false; } } }