public void setFireOnce() { Pyromaniac agent = new Pyromaniac(1, 1); //set fire to (1,2) (agent.GetNextAction(world)).Invoke(world); Assert.IsFalse(world.isClear(1, 2)); Assert.AreEqual(agent.CurrentLocation, 2); Assert.AreEqual(agent.TotalCost, 0); }
public void stuck2() { world.SetFire(1, 2); Pyromaniac agent = new Pyromaniac(2, 1); for (int i = 0; i < 20; i++) { double lastCost = agent.TotalCost; (agent.GetNextAction(world)).Invoke(world); Assert.AreEqual(agent.CurrentLocation, 1); } Assert.AreEqual(agent.TotalCost, Costs.Instance.Epsilon * 10); }