// Use this for initialization void Start() { Login_btn = GameObject.Find("Button_Login"); Reg_btn = GameObject.Find("Button_Reg"); Logout_btn = GameObject.Find("Button_Logout"); ID = GameObject.Find("Input_ID"); Pwd = GameObject.Find("Input_PW"); PlayerPrefs.GetInt("LogStat", 0); Login_btn.GetComponent <Button>().onClick.AddListener(Button_Login); Reg_btn.GetComponent <Button>().onClick.AddListener(Button_Reg); Logout_btn.GetComponent <Button>().onClick.AddListener(Button_Logout); if (PlayerPrefs.GetInt("LogStat") == 0) { Login_btn.SetActive(true); Reg_btn.SetActive(true); Logout_btn.SetActive(false); ID.SetActive(true); Pwd.SetActive(true); } else { Login_btn.SetActive(false); Reg_btn.SetActive(false); Logout_btn.SetActive(true); ID.SetActive(false); Pwd.SetActive(false); } }