예제 #1
0
        public static BaseGame StartPVEGame(int roomId, List <IGamePlayer> players, int copyId, eRoomType roomType, eGameType gameType, int timeType, eHardLevel hardLevel, int levelLimits)
        {
            BaseGame result;

            try
            {
                List <PetSkillElementInfo> gameNeedPetSkillInfoList = PetMgr.GameNeedPetSkill();
                PveInfo pveInfo;
                if (copyId == 0 || copyId == 100000)
                {
                    pveInfo = PveInfoMgr.GetPveInfoByType(roomType, levelLimits);
                }
                else
                {
                    pveInfo = PveInfoMgr.GetPveInfoById(copyId);
                }
                if (pveInfo != null)
                {
                    PVEGame pVEGame = new PVEGame(GameMgr.m_gameId++, roomId, pveInfo, players, null, roomType, gameType, timeType, hardLevel, gameNeedPetSkillInfoList);
                    pVEGame.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd);
                    List <BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(pVEGame);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    pVEGame.Prepare();
                    result = pVEGame;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception exception)
            {
                GameMgr.log.Error("Create game error:", exception);
                result = null;
            }
            return(result);
        }
예제 #2
0
        public static BaseGame StartPVEGame(int roomId, List <IGamePlayer> players, int copyId, eRoomType roomType, eGameType gameType, int timeType, eHardLevel hardLevel, int levelLimits)
        {
            BaseGame result;

            try
            {
                PveInfo info;
                if (copyId == 0 || copyId == 10000)
                {
                    info = PveInfoMgr.GetPveInfoByType(roomType, levelLimits);
                }
                else
                {
                    info = PveInfoMgr.GetPveInfoById(copyId);
                }
                if (info != null)
                {
                    PVEGame         game = new PVEGame(GameMgr.m_gameId++, roomId, info, players, null, roomType, gameType, timeType, hardLevel);
                    List <BaseGame> games;
                    Monitor.Enter(games = GameMgr.m_games);
                    try
                    {
                        GameMgr.m_games.Add(game);
                    }
                    finally
                    {
                        Monitor.Exit(games);
                    }
                    game.Prepare();
                    result = game;
                }
                else
                {
                    result = null;
                }
            }
            catch (Exception e)
            {
                GameMgr.log.Error("Create game error:", e);
                result = null;
            }
            return(result);
        }
예제 #3
0
        public static BaseGame StartPVEGame(int roomId, List <IGamePlayer> players, int copyId, eRoomType roomType, eGameType gameType, int timeType, eHardLevel hardLevel, int levelLimits)
        {
            try
            {
                PveInfo info = null;

                if (copyId == 0 || copyId == 100000)
                {
                    info = PveInfoMgr.GetPveInfoByType(roomType, levelLimits);
                }
                else
                {
                    info = PveInfoMgr.GetPveInfoById(copyId);
                }
                if (info != null)
                {
                    PVEGame game = new PVEGame(m_gameId++, roomId, info, players, null, roomType, gameType, timeType, hardLevel);
                    game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd);
                    lock (m_games)
                    {
                        m_games.Add(game);
                    }

                    game.Prepare();
                    return(game);
                }
                else
                {
                    return(null);
                }
            }
            catch (Exception e)
            {
                log.Error("Create game error:", e);
                return(null);
            }
        }