/// <summary> /// Get Event Ready to start fresh again. /// </summary> public void InitializeEvent() { //load players into dueling system if (ParticipateRegion != null) { foreach (Mobile pm in ParticipateRegion.GetPlayers()) { if (pm is PlayerMobile && pm.AccessLevel == AccessLevel.Player) { CleanPlayer((PlayerMobile)pm); m_DuelList.Add(pm); } } } //if there are not at least 4 players (default), close duel and kick all the players. if (m_DuelList.Count < m_MinimumDuelers) { //tell the players there was not enough players for the pvp event string text = "There was not enough players for this PVP Event."; World.Broadcast(m_BroadcastHue, true, String.Format("{0}", text)); //clear participant region over to the viewing region with gate if (ParticipateRegion != null) { foreach (Mobile pm in m_DuelList) { pm.MoveToWorld(m_LostLocation, m_MapLocation); } } //clear the duellist m_DuelList.Clear(); //close the event CloseEvent(); return; } //everything is fine, start the tourney m_DuelList.Clear(); StartNewRound(); }
/// <summary> /// Send message to people in the 2 regions /// </summary> /// <param name="message">a string message to send</param> public void BroadCastMessage(string message) { m_BroadcastList.Clear(); //grab players in ParticipateRegion if (ParticipateRegion != null) { foreach (Mobile pm in ParticipateRegion.GetPlayers()) { if (pm is PlayerMobile) { CleanPlayer((PlayerMobile)pm); m_BroadcastList.Add(pm); } } } //grab players in SpectatorRegion if (SpectatorRegion != null) { foreach (Mobile pm in SpectatorRegion.GetPlayers()) { if (pm is PlayerMobile) { CleanPlayer((PlayerMobile)pm); m_BroadcastList.Add(pm); } } } //Send themt he message foreach (Mobile m in m_BroadcastList) { if (m != null) { m.SendMessage(55, message); } } }