예제 #1
0
        public PlayerHurtArgs(GetDataEventArgs args, MemoryStream data, PvPPlayer attacker)
        {
            Args = args;

            var target          = PvPController.PvPers[data.ReadByte()];
            var playerHitReason = PlayerDeathReason.FromReader(new BinaryReader(data));

            if (target == null || !target.ConnectionAlive || !target.Active)
            {
                IsPvPDamage = false;
                return;
            }

            if (playerHitReason.SourcePlayerIndex == -1)
            {
                IsPvPDamage      = false;
                target.LastHitBy = null;
                return;
            }

            Projectile = playerHitReason.SourceProjectileIndex == -1 ?
                         null : attacker.ProjTracker.Projectiles[playerHitReason.SourceProjectileType];

            int int1 = data.ReadInt16(); //damage
            int int2 = data.ReadByte();  //knockback

            target.LastHitBy         = attacker;
            target.LastHitWeapon     = Weapon;
            target.LastHitProjectile = Projectile;

            Attacker = attacker;
            Target   = target;

            Weapon          = Projectile == null ? attacker.GetPlayerItem : Projectile.ItemOriginated;
            InflictedDamage = PvPController.Config.EnableDamageChanges ? target.GetDamageDealt(attacker, Weapon, Projectile) : int1;
            DamageReceived  = target.GetDamageReceived(InflictedDamage);
            HitDirection    = int2 - 1;
            Crit            = attacker.GetCrit(Weapon);
            PlayerHitReason = playerHitReason;
            IsPvPDamage     = true;
        }
예제 #2
0
        /// <summary>
        /// Displays the stats of a player and weapon on the right side of their screen.
        /// Stats include damage, projectile, debuffs and buffs, knockback, criticals, and defense.
        /// </summary>
        /// <param Name="player"></param>
        public static void DisplayInterface(PvPPlayer player)
        {
            StringBuilder sb = new StringBuilder();

            PvPItem       weapon     = player.GetPlayerItem;
            PvPProjectile projectile = weapon.useAmmo == AmmoID.None
                ? player.GetPlayerItem.GetItemShoot
                : weapon.GetItemShoot.type > 0
                    ? weapon.GetItemShoot
                    : player.GetFirstAvailableAmmo(weapon).GetItemShoot;

            sb.AppendLine(MiscUtils.LineBreaks(8));
            sb.AppendLine("Weapon and Armor Stats (/toggletooltip or /tt)");
            sb.AppendLine(new string('-', 40));

            if (weapon.GetPvPDamage(player) > 0 && weapon.netID != 0)
            {
                sb.AppendLine(weapon.Name + ": " + weapon.GetPvPDamage(player) + " damage");
            }

            if (PvPController.Config.EnableWeaponDebuffs)
            {
                if (weapon.GetDebuffInfo.BuffId != 0)
                {
                    sb.AppendLine("  Inflicts {0} for {1}s."
                                  .SFormat(Lang.GetBuffName(weapon.GetDebuffInfo.BuffId), weapon.GetDebuffInfo.BuffDuration / 60.0));
                }
            }

            if (PvPController.Config.EnableWeaponSelfBuffs)
            {
                if (weapon.GetSelfBuffInfo.BuffId != 0)
                {
                    sb.AppendLine("  Inflicts {0} to self for {1}s."
                                  .SFormat(Lang.GetBuffName(weapon.GetSelfBuffInfo.BuffId), weapon.GetSelfBuffInfo.BuffDuration / 60.0));
                }
            }

            if (projectile.type > 0)
            {
                int shoot = projectile.type;
                sb.AppendLine("  Shoots " + Lang.GetProjectileName(shoot));

                if (PvPController.Config.EnableProjectileDebuffs)
                {
                    if (projectile.GetDebuffInfo().BuffId != 0)
                    {
                        sb.AppendLine("    Inflicts {0} for {1}s."
                                      .SFormat(Lang.GetBuffName(projectile.GetDebuffInfo().BuffId), projectile.GetDebuffInfo().BuffDuration / 60.0));
                    }
                }

                if (PvPController.Config.EnableProjectileSelfBuffs)
                {
                    if (projectile.GetSelfBuffInfo().BuffId != 0)
                    {
                        sb.AppendLine("    Inflicts {0} to self for {1}s."
                                      .SFormat(Lang.GetBuffName(projectile.GetSelfBuffInfo().BuffId), projectile.GetSelfBuffInfo().BuffDuration / 60.0));
                    }
                }
            }

            for (int x = 0; x < Player.maxBuffs; x++)
            {
                int buffType     = player.TPlayer.buffType[x];
                var debuffInfo   = Database.GetBuffInfo(DbConsts.BuffTable, x, true);
                var selfBuffInfo = Database.GetBuffInfo(DbConsts.BuffTable, x, false);

                if (PvPController.Config.EnableBuffDebuff)
                {
                    if (debuffInfo.BuffId != 0)
                    {
                        sb.AppendLine("Buff {0} applies {1} ({2}s) to weapons."
                                      .SFormat(Lang.GetBuffName(buffType), Lang.GetBuffName(debuffInfo.BuffId), debuffInfo.BuffDuration / 60.0).SeparateToLines());
                    }
                }

                if (PvPController.Config.EnableBuffSelfBuff)
                {
                    if (selfBuffInfo.BuffId != 0)
                    {
                        sb.AppendLine("Buff {0} applies {1} to self for {2}s on attack."
                                      .SFormat(Lang.GetBuffName(buffType), Lang.GetBuffName(selfBuffInfo.BuffId), selfBuffInfo.BuffDuration / 60.0).SeparateToLines());
                    }
                }
            }

            if (PvPController.Config.EnableKnockback)
            {
                sb.AppendLine("Knockback: " + player.GetPlayerItem.GetKnockback(player));
            }

            if (PvPController.Config.EnableCriticals)
            {
                if (player.GetCrit(weapon) > 0)
                {
                    sb.AppendLine("Critical: " + player.GetCrit(weapon) + "%");
                }
            }

            sb.AppendLine("Defense: " + player.GetPlayerDefense());
            sb.AppendLine(MiscUtils.LineBreaks(50));

            player.SendData(PacketTypes.Status, sb.ToString());
        }