void Awake()
    {
        if (instance)
        {
            Destroy(gameObject);
        }
        instance = this;

        PuzzletConnection.RegisterReceiver(this);

        DontDestroyOnLoad(gameObject);
        DontDestroyOnLoad(rootAnim);

        //set texts to appropriate for device
                #if UNITY_STANDALONE || UNITY_EDITOR
        string deleteStr = "Bluetooth";
                #else
        string deleteStr = "USB";
                #endif

        for (int a = 0; a < texts.Length; ++a)
        {
            for (int b = 0; b < texts[a].transform.childCount; ++b)
            {
                Transform child = texts[a].transform.GetChild(b);
                if (child.name == deleteStr)
                {
                    Destroy(child.gameObject);
                }
            }
        }
    }
예제 #2
0
 void Start()
 {
     PuzzletManager.RegisterReceiver(this);
     PuzzletConnection.StartScanning();
     musicSpeed  = 4;
     lowNotes    = true;
     mediumNotes = true;
     highNotes   = true;
 }
예제 #3
0
 void OnMouseDown()
 {
     PuzzletConnection.StopScanning();
 }