public void OpenPuzzle2() { PuzzleCanvas2.SetActive(true); GameObject.FindGameObjectWithTag("SoundFXManager").GetComponent <SoundManager>().PlayComputerBeepOne(); if (!puzzle2Manager) { puzzle2Manager = PuzzleCanvas2.GetComponent <PuzzleTwoManager>(); } pause.MenuOn(); disable = true; canOperate2 = false; TimeStop.unavailable = true; ItemInventory.unavailable = true; StartScreen.unavailable = true; WeaponInventory.unavailable = true; fpscontroller = GameObject.FindGameObjectWithTag("Player").GetComponent <FirstPersonController>(); fpscontroller.enabled = false; Cursor.lockState = CursorLockMode.Confined; Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; //GameObject.Find("EventSystem").GetComponent<EventSystem>().SetSelectedGameObject(PuzzleCanvas2.transform.Find("Panel").transform.Find("Button").gameObject, null); puzzle2Manager.PopulateScreen(); }
private void Awake() { audioSource = GetComponent <AudioSource>(); spriteRenderer = GetComponent <SpriteRenderer>(); puzzleManager = FindObjectOfType <PuzzleTwoManager>(); puzzleButton = FindObjectOfType <PuzzleButtonTwo>(); buttonRenderer = button.GetComponent <SpriteRenderer>(); }
private void Start() { player = FindObjectOfType <PlayerController>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); puzzleManager = FindObjectOfType <PuzzleTwoManager>(); soundCount = 0; }
// Use this for initialization void Start() { PuzzleCanvas2 = GameObject.FindGameObjectWithTag("PuzzleCanvasTwo"); pause = GameObject.FindGameObjectWithTag("GamePauser").GetComponent <Pause>(); puzzle2Manager = PuzzleCanvas2.GetComponent <PuzzleTwoManager>(); //puzzleDialogue = GameObject.Find("PuzzleDialogue1"); //puzzleDialogue.SetActive(false); puzzle2Manager.DeactivateThis(); }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.name != "MainMenu") { musicManager.playMainMenuMusic = false; musicManager.StopMainMenuMusic(); } if (scene.name == "Sandbox" && playerExitingMountain) { foreach (Vector3 position in mountainExitPositions) { Instantiate(gridpointToSpawn, position, Quaternion.identity); } player = FindObjectOfType <PlayerController>(); if (player != null) { player.transform.position = mountainExitPositions[currentMountainNumber]; } } else { playerExitingMountain = false; } switch (scene.name) { case "Level1Puzzle2": if (musicManager.isLevelOneSolved || musicManager.areAllLevelsSolved) { PuzzleTwoManager puzzleTwoManager = FindObjectOfType <PuzzleTwoManager>(); puzzleTwoManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Level2Puzzle1": if (musicManager.isLevelTwoSolved || musicManager.areAllLevelsSolved) { PuzzleOneManager puzzleOneManager = FindObjectOfType <PuzzleOneManager>(); puzzleOneManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Level3Puzzle3": if (musicManager.isLevelThreeSolved || musicManager.areAllLevelsSolved) { PuzzleThreeManager puzzleThreeManager = FindObjectOfType <PuzzleThreeManager>(); puzzleThreeManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Sandbox": playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.sand; break; case "MainMenu": soundsUnlocked = false; musicManager.areAllLevelsSolved = false; musicManager.isLevelOneSolved = false; musicManager.isLevelTwoSolved = false; musicManager.isLevelThreeSolved = false; musicManager.playMainMenuMusic = true; musicManager.CheckWhichMusicToPlay(); break; } }