public void CreateActionTestWith2x2() { // Setup ISpace <int> space = new Space <int>(new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); for (int i = 1; i < 10; i++) { space.Add(i, new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); } Keys <int> group = new Keys <int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; ConstraintMutuallyExclusive <int> target = new ConstraintMutuallyExclusive <int>("row1", group); IPuzzle <int> puzzle = new PuzzleBase <int>(space); puzzle.Constraints.Add(target); IPuzzleEngine <int> engine = new PuzzleEngine <int>(puzzle); // Action space[8].SetValues(new Possible() { 1, 2 }); space[9].SetValues(new Possible() { 1, 2 }); Keys <int> keysChangedIn = new Keys <int>() { 8, 9 }; target.CreateSearchJobs(keysChangedIn, engine); // Tests Possible expectedFilter = new Possible() { 1, 2 }; Keys <int> expectedKeys = new Keys <int>() { 1, 2, 3, 4, 5, 6, 7 }; Assert.AreEqual(1, engine.Count, "Incorrect Jobs added"); IJobFilter <int> nextJob = engine.Peek() as IJobFilter <int>; Assert.IsTrue(nextJob.Keys.SetEquals(expectedKeys), "ConstraintME did not change the correct keys"); Assert.IsTrue(nextJob.Filter.SetEquals(expectedFilter), "ConstraintME did not set the correct values"); }
// //You can use the following additional attributes as you write your tests: // //Use ClassInitialize to run code before running the first test in the class //[ClassInitialize()] //public static void MyClassInitialize(TestContext testContext) //{ //} // //Use ClassCleanup to run code after all tests in a class have run //[ClassCleanup()] //public static void MyClassCleanup() //{ //} // //Use TestInitialize to run code before running each test //[TestInitialize()] //public void MyTestInitialize() //{ //} // //Use TestCleanup to run code after each test has run //[TestCleanup()] //public void MyTestCleanup() //{ //} // #endregion /// <summary> ///A test for Process ///</summary> public void ProcessIntersectionEliminateProcessTestHelper <TKey>() { Keys <int> group1In = new Keys <int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; Keys <int> group2In = new Keys <int>() { 1, 2, 3, 10, 11, 12, 19, 20, 21 }; ISpace <int> space = new Space <int>(new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); for (int i = 1; i < 22; i++) { space.Add(i, new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); } // remove 1 from part of row1 for (int i = 4; i < 10; i++) { space[i].Values.Remove(1); } space[1].Values.Remove(5); space[2].Values.Remove(5); space[3].Values.Remove(5); IPuzzle <int> puzzle = new PuzzleBase <int>(space); IPuzzleEngine <int> engine = new PuzzleEngine <int>(puzzle); // Action int jobsAdded = ConstraintMutuallyExclusive <int> .CreateCompleteIntersectActions(group1In, group2In, engine); // Tests Assert.AreEqual(1, jobsAdded, "Incorrect filter job count"); Keys <int> expected = new Keys <int>() { 10, 11, 12, 19, 20, 21 }; IJobFilter <int> job = engine.Peek() as IJobFilter <int>; Assert.IsNotNull(job); Assert.AreEqual(6, job.Keys.Count, "Unexpected key change."); Assert.IsTrue(expected.SetEquals(job.Keys), "Unexpected Keys Changed. Should be 10,11,12,19,20,21"); Possible expectedValues = new Possible() { 1 }; Assert.IsTrue(expectedValues.SetEquals(job.Filter), "Unexpected values. Should have eliminated 1"); }
public void RunAlgorithmTest() { // Initialise Space ISpace <int> space = new Space <int>(new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); for (int i = 1; i < 82; i++) { space.Add(i, new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); } // Initialise one group (top row) Keys <int> group = new Keys <int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; IPuzzle <int> puzzle = new PuzzleBase <int>(space); IPuzzleEngine <int> engine = new PuzzleEngine <int>(puzzle); // Action space[1].SetValue(1); Keys <int> keysInner = new Keys <int>() { 1 }; int jobsAdded = ConstraintMutuallyExclusive <int> .CreateCompleteSetActions(keysInner, group, engine); // Test Keys <int> expectedK = new Keys <int>() { 2, 3, 4, 5, 6, 7, 8, 9 }; Possible expectedV = new Possible() { 1 }; IJobFilter <int> job = engine.Peek() as IJobFilter <int>; Keys <int> actual = job.Keys; IPossible filter = job.Filter; // Check the algorithm returned 8 changes Assert.AreEqual(8, actual.Count(), "Algorithm Eliminate did not return 8 changes"); Assert.IsTrue(expectedK.SetEquals(actual)); Assert.AreEqual(1, filter.Count, "Filter value incorrect"); Assert.IsTrue(expectedV.SetEquals(filter), "Filter values incorrect"); }
public void CreateActions2Test() { // Setup Keys <int> group1In = new Keys <int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; Keys <int> group2In = new Keys <int>() { 10, 11, 12, 13, 14, 15, 16, 17, 18 }; Keys <int> group3In = new Keys <int>() { 1, 2, 3, 10, 11, 12, 19, 20, 21 }; ISpace <int> space = new Space <int>(new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); for (int i = 1; i < 22; i++) { space.Add(i, new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); } ConstraintTester <int> target1 = new ConstraintTester <int>("row1", group1In); ConstraintMutuallyExclusive <int> target2 = new ConstraintMutuallyExclusive <int>("row2", group2In); ConstraintMutuallyExclusive <int> target3 = new ConstraintMutuallyExclusive <int>("grid1", group3In); IPuzzle <int> puzzle = new PuzzleBase <int>(space); puzzle.Constraints.Add(target1); puzzle.Constraints.Add(target2); puzzle.Constraints.Add(target3); IPuzzleEngine <int> engine = new PuzzleEngine <int>(puzzle); // Action Possible no3 = new Possible() { 1, 2, 4, 5, 6, 7, 8, 9 }; Keys <int> keysOuter1 = new Keys <int>() { 4, 5, 6, 7, 8, 9 }; foreach (int k in keysOuter1) { space[k].SetValues(no3); } target1.CreateActions2(keysOuter1, engine); // Tests Possible expectedFilter = new Possible() { 3 }; Keys <int> expectedKeys = new Keys <int>() { 10, 11, 12, 19, 20, 21 }; IJobFilter <int> nextJob = engine.Peek() as IJobFilter <int>; Assert.AreEqual(1, engine.Count, "Incorrect Jobs added"); Assert.IsTrue(nextJob.Keys.SetEquals(expectedKeys), "ConstraintME did not change the correct keys"); Assert.IsTrue(nextJob.Filter.SetEquals(expectedFilter), "ConstraintME did not set the correct values"); }
public void RunAlgorithmEliminateTest1() { // Initialise Possible IPossible possibleAll = new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; // Initialise Space ISpace <int> space = new Space <int>(new Possible() { 1, 2, 3, 4, 5, 6, 7, 8, 9 }); for (int i = 1; i < 82; i++) { space.Add(i, new Possible(possibleAll)); } // Initialise one group (top row) Keys <int> group = new Keys <int>(); for (int i = 1; i < 10; i++) { group.Add(i); } IPuzzle <int> puzzle = new PuzzleBase <int>(space); IPuzzleEngine <int> engine = new PuzzleEngine <int>(puzzle); // Action Possible values2To9 = new Possible(possibleAll); values2To9.Remove(1); Keys <int> keysInner = new Keys <int>(); for (int j = 2; j < 10; j++) { keysInner.Add(j); space[j] = new Possible(values2To9); } int jobsAdded = ConstraintMutuallyExclusive <int> .CreateCompleteSetActions(keysInner, group, engine); Assert.AreEqual(1, engine.Count); // Test Keys <int> expectedK = new Keys <int>() { 1 }; IPossible expectedV = new Possible() { 2, 3, 4, 5, 6, 7, 8, 9 }; IJobFilter <int> job = engine.Peek() as IJobFilter <int>; Keys <int> actual = job.Keys; IPossible filter = job.Filter; Assert.AreEqual(1, actual.Count(), "Algorithm Eliminate did not return 8 changes"); Assert.IsTrue(expectedK.SetEquals(actual)); Assert.AreEqual(8, filter.Count, "Filter value incorrect"); Assert.IsTrue(expectedV.SetEquals(filter), "Filter values incorrect"); }