public PuzzleBoardGump(PuzzleBoardItem item, int selectedRow) : base(5, 30) { m_Item = item; m_SelectedRow = selectedRow; GameBoard board = item.Board; Panel player = board.GamePanel; Panel target = board.TargetPanel; AddBackground(55, 45, 500, 200, 0x2422); AddImage(75, 83, 0x2423); AddImage(65, 118, 0x2423); AddImage(75, 153, 0x2423); AddImage(65, 188, 0x2423); AddImage(108, 55, 0x2427); AddImage(86, 65, 0x2427); AddBackground(75, 65, 86, 153, 0x2422); AddBackground(192, 65, 137, 153, 0x2422); AddBackground(397, 65, 137, 153, 0x2422); AddBackground(55, 270, 195, 110, 0x2422); AddImage(205, 77, 0x52); AddImage(205, 110, 0x52); AddImage(205, 143, 0x52); AddImage(410, 77, 0x52); AddImage(410, 110, 0x52); AddImage(410, 143, 0x52); AddImage(5, 5, 0x28C8); AddButton(160, 320, 0xF2, 0xF1, 8, GumpButtonType.Reply, 0); // Cancel AddButton(80, 320, 0xEF, 0xF0, 7, GumpButtonType.Reply, 0); // Apply AddButton(120, 345, 0x7DB, 0x7DB, 0, GumpButtonType.Reply, 0); // Log out AddHtml(72, 285, 170, 20, "Command Functions: ", false, false); AddHtml(200, 285, 100, 20, String.Format("{0}/{1}", board.CurrentMovements, board.MaxMovements), false, false); for (int i = 0; i < 4; i++) { bool button = m_SelectedRow != i; bool arrows = !button && !player.Rows[i].IsEmpty; if (button) { AddButton(108, 82 + (i * 33), 0xD1, 0xD0, i + 1, GumpButtonType.Reply, 0); } else { AddImage(108, 82 + (i * 33), 0xD0); } if (arrows) { AddButton(88, 82 + (i * 33), 0xA5A, 0xA5B, 5, GumpButtonType.Reply, 0); AddButton(128, 82 + (i * 33), 0xA58, 0xA59, 6, GumpButtonType.Reply, 0); } else { AddImage(88, 82 + (i * 33), 0xA95); AddImage(128, 82 + (i * 33), 0xA95); } } DrawPanel(player, 205, 76); DrawPanel(target, 410, 76); }
public PuzzleBoardGump(PuzzleBoardItem item) : this(item, -1) { }