예제 #1
0
파일: ToolCursor.cs 프로젝트: GamingDF/ISA
 private void Start()
 {
     a = TurnController.Instance.GetComponent <PuzzleArea>();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     area = GetComponent <PuzzleArea>();
     g    = GetComponent <Grid>();
 }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     area = GetComponent <PuzzleArea>();
     map  = GetComponent <MapController>();
     StartPuzzle();
 }